示例#1
0
    /// <summary>
    /// Get the data needed for the save menu
    /// </summary>
    /// <param name="file">Save File</param>
    /// <returns></returns>
    public static SaveMenuData GetSaveData(int file)
    {
        SaveMenuData saveData = new SaveMenuData();

        saveData.Exists = SaveExists(file);
        if (saveData.Exists)
        {
            saveData.PlayTime     = saveFiles[file].PlayTime;
            saveData.Location     = saveFiles[file].CurrentScene;
            saveData.CurrentParty = saveFiles[file].CurrentParty;
        }
        return(saveData);
    }
示例#2
0
 /// <summary>
 /// Update the save menu
 /// </summary>
 public void UpdateSaveMenu()
 {
     for (int i = 0; i < SaveFiles.Length; i++)
     {
         SaveMenuData saveData = SaveFileManager.GetSaveData(i);
         if (!saveData.Exists)
         {
             // save doesn't exist
             Data[i].SetActive(false);             // don't show data
             NoData[i].gameObject.SetActive(true); // show no data text
             continue;
         }
         Data[i].SetActive(true);
         NoData[i].gameObject.SetActive(false);
         PlayTime[i].text = parsePlayTime(saveData.PlayTime);
         Location[i].text = saveData.Location;
         for (int j = saveData.CurrentParty.Count; j < 3; j++)
         {
             // set the images of the party members that aren't in the party inactive
             if (j == 1)
             {
                 PartyMember2[i].gameObject.SetActive(false);
             }
             if (j == 2)
             {
                 PartyMember3[i].gameObject.SetActive(false);
             }
         }
         PartyMember1[i].sprite = GameManager.Instance.GetCharSprite(saveData.CurrentParty[0]); // always at least 1 character in party
         if (1 < saveData.CurrentParty.Count)
         {
             // put in second character
             PartyMember2[i].sprite = GameManager.Instance.GetCharSprite(saveData.CurrentParty[1]);
         }
         if (2 < saveData.CurrentParty.Count)
         {
             // put in third character
             PartyMember3[i].sprite = GameManager.Instance.GetCharSprite(saveData.CurrentParty[2]);
         }
     }
 }