private void DeleteSave(Text slot, SaveManager.Save save, Button button, GameObject play, GameObject delete) { slot.text = "Empty"; save = null; button.interactable = true; play.SetActive(false); delete.SetActive(false); }
private void PlaySave(SaveManager.Save save) { SaveManager.currentSave = save; //SaveManager.SaveAllFiles(); SceneManager.LoadScene(SaveManager.currentSave.level); }