public static void Postfix(MainMenu __instance)
        {
            string    currentSave   = __instance.Button_ResumeGame.GetComponentsInChildren <LocText>()[1].text;
            const int not_Auto_Save = -1;

            if (!string.IsNullOrEmpty(currentSave))
            {
                string latestSaveFile = SaveLoader.GetLatestSaveFile();
                string auto_save_path = Path.GetDirectoryName(SaveLoader.GetAutosaveFilePath());

                if (latestSaveFile.IndexOf(auto_save_path) == not_Auto_Save && latestSaveFile.IndexOf("auto_save") == not_Auto_Save)
                {
                    //Debug.Log("================== MANUAL SAVE DETECTED =================== \n" + latestSaveFile);
                    __instance.Button_ResumeGame.GetComponentsInChildren <LocText>()[1].text = "Manual Save - " + currentSave;
                }
                else
                {
                    __instance.Button_ResumeGame.GetComponentsInChildren <LocText>()[1].text = "Auto Save - " + currentSave;
                    //Debug.Log("================== AUTO SAVE DETECTED =================== \n" + latestSaveFile);
                };
            }
        }
    private void RefreshResumeButton()
    {
        string latestSaveFile = SaveLoader.GetLatestSaveFile();
        bool   flag           = !string.IsNullOrEmpty(latestSaveFile) && File.Exists(latestSaveFile);

        if (flag)
        {
            try
            {
                if (GenericGameSettings.instance.demoMode)
                {
                    flag = false;
                }
                System.DateTime   lastWriteTime = File.GetLastWriteTime(latestSaveFile);
                SaveFileEntry     value         = default(SaveFileEntry);
                SaveGame.Header   header        = default(SaveGame.Header);
                SaveGame.GameInfo gameInfo      = default(SaveGame.GameInfo);
                if (!saveFileEntries.TryGetValue(latestSaveFile, out value) || value.timeStamp != lastWriteTime)
                {
                    gameInfo = SaveLoader.LoadHeader(latestSaveFile, out header);
                    SaveFileEntry saveFileEntry = default(SaveFileEntry);
                    saveFileEntry.timeStamp  = lastWriteTime;
                    saveFileEntry.header     = header;
                    saveFileEntry.headerData = gameInfo;
                    value = saveFileEntry;
                    saveFileEntries[latestSaveFile] = value;
                }
                else
                {
                    header   = value.header;
                    gameInfo = value.headerData;
                }
                if (header.buildVersion > 365655 || gameInfo.saveMajorVersion < 7)
                {
                    flag = false;
                }
                string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(latestSaveFile);
                if (!string.IsNullOrEmpty(gameInfo.baseName))
                {
                    Button_ResumeGame.GetComponentsInChildren <LocText>()[1].text = string.Format(UI.FRONTEND.MAINMENU.RESUMEBUTTON_BASENAME, gameInfo.baseName, gameInfo.numberOfCycles + 1);
                }
                else
                {
                    Button_ResumeGame.GetComponentsInChildren <LocText>()[1].text = fileNameWithoutExtension;
                }
            }
            catch (Exception obj)
            {
                Debug.LogWarning(obj);
                flag = false;
            }
        }
        if ((UnityEngine.Object)Button_ResumeGame != (UnityEngine.Object)null && (UnityEngine.Object)Button_ResumeGame.gameObject != (UnityEngine.Object)null)
        {
            Button_ResumeGame.gameObject.SetActive(flag);
        }
        else
        {
            Debug.LogWarning("Why is the resume game button null?");
        }
    }
    private void ResumeGame()
    {
        string text = (!string.IsNullOrEmpty(GenericGameSettings.instance.performanceCapture.saveGame)) ? GenericGameSettings.instance.performanceCapture.saveGame : SaveLoader.GetLatestSaveFile();

        if (!string.IsNullOrEmpty(text))
        {
            KCrashReporter.MOST_RECENT_SAVEFILE = text;
            SaveLoader.SetActiveSaveFilePath(text);
            LoadingOverlay.Load(delegate
            {
                App.LoadScene("backend");
            });
        }
    }