示例#1
0
 // Start is called before the first frame update
 void Start()
 {
     loadState     = 0;
     buttonImg     = transform.Find("Load").GetComponent <Image>();
     loadViewGO    = transform.Find("ScrollView").gameObject;
     btnTxt        = transform.Find("Load").GetComponentInChildren <Text>();
     sceneMngr     = GameObject.Find("SceneManager").GetComponent <SaveLoadScenes>();
     path          = Application.persistentDataPath + "/savedSystems/";
     loadContentGO = loadViewGO.transform.Find("Viewport").Find("Content").gameObject;
     noCont        = loadContentGO.transform.Find("NoContent").gameObject;
     noCont.SetActive(false);
 }
示例#2
0
 // Start is called before the first frame update
 void Start()
 {
     saveState     = 0;
     saveState0Col = new Color(0.8f, 0.2f, 0.3f, 0);
     saveState1Col = new Color(0.8f, 0.2f, 0.3f, 1);
     saveState2Col = new Color(0.2f, 0.8f, 0.3f, 1);
     buttonImg     = transform.Find("Save").GetComponent <Image>();
     systemNameGO  = transform.Find("SystemName").gameObject;
     systemNameGO.SetActive(false);
     btnTxt     = transform.Find("Save").GetComponentInChildren <Text>();
     systemName = transform.Find("SystemName").transform.Find("Text").GetComponent <Text>();
     sceneMngr  = GameObject.Find("SceneManager").GetComponent <SaveLoadScenes>();;
 }