// Start is called before the first frame update void Start() { loadState = 0; buttonImg = transform.Find("Load").GetComponent <Image>(); loadViewGO = transform.Find("ScrollView").gameObject; btnTxt = transform.Find("Load").GetComponentInChildren <Text>(); sceneMngr = GameObject.Find("SceneManager").GetComponent <SaveLoadScenes>(); path = Application.persistentDataPath + "/savedSystems/"; loadContentGO = loadViewGO.transform.Find("Viewport").Find("Content").gameObject; noCont = loadContentGO.transform.Find("NoContent").gameObject; noCont.SetActive(false); }
// Start is called before the first frame update void Start() { saveState = 0; saveState0Col = new Color(0.8f, 0.2f, 0.3f, 0); saveState1Col = new Color(0.8f, 0.2f, 0.3f, 1); saveState2Col = new Color(0.2f, 0.8f, 0.3f, 1); buttonImg = transform.Find("Save").GetComponent <Image>(); systemNameGO = transform.Find("SystemName").gameObject; systemNameGO.SetActive(false); btnTxt = transform.Find("Save").GetComponentInChildren <Text>(); systemName = transform.Find("SystemName").transform.Find("Text").GetComponent <Text>(); sceneMngr = GameObject.Find("SceneManager").GetComponent <SaveLoadScenes>();; }