public void StartNewGame() { modpanel.ApplyChanges(); SavedFile state = new SaveStateWorldMap(curretnCampaign); FilePath.CurrentSaveFilePath = SaveLoadManager.AutoSaveCampaignProgress(state); Globals.campaign = curretnCampaign; if (curretnCampaign.initalCutscene != "") { Globals.cutsceneData = new CutsceneData(curretnCampaign.GetCutsceneCopy(curretnCampaign.initalCutscene), state, true); CustomeSceneLoader.LoadCutsceneScene(); } else if (curretnCampaign.initalCombat != "") { state = new SavedFileMission(curretnCampaign, curretnCampaign.GetMissionData(curretnCampaign.initalCombat)); FilePath.CurrentSaveFilePath = SaveLoadManager.AutoSaveCampaignProgress(state); state.SwitchScene(); } else { state.SwitchScene(); } }
void MissionComplete() { pathfinding.RemoveAllActorStats(); foreach (Actor actor in spawner.actors) { actor.RemoveAllBuffs(); actor.actorData.ResetCharges(); } int i = 0; foreach (ActorData m in currentMission.npcs) { i++; } currentMission.mainReward.AddReward(new ExperienceReward(i * 1000)); Debug.Log(i + " enemies killed"); Globals.campaign.MissionCompleted(currentMission.GetKey()); Debug.Log("MISSION COMPLETE"); currentMission.MissionComplete(this); // inputFSM.SwitchState(new RewardState(this)); foreach (ActorData ad in party.partyCharacter) { ad.selected = false; ad.RestoreCurrentStats(); } if (campaign.campaignModifier.permaDeath == false) { foreach (ActorData actorData in party.partyCharacter) { if (actorData.selected && actorData.isAlive == false) { actorData.isAlive = true; } } } SavedFile state = new SaveStateWorldMap(Globals.campaign); SaveLoadManager.AutoSaveCampaignProgress(state); ui.rewardPanel.InitRewardList(this); }
void BaseButtonClicked() { Campaign campaign = Globals.campaign; SaveStateBase save = new SaveStateBase(campaign); SaveLoadManager.AutoSaveCampaignProgress(save); SceneManager.LoadScene("BaseScene"); }
public void ButtonClicked() { Globals.campaign.worldMapDictionary[mapKey].ChangeCurrentPos(startPos); Globals.campaign.currentWorldMap = mapKey; FilePath.CurrentSaveFilePath = SaveLoadManager.AutoSaveCampaignProgress(new SaveStateWorldMap(Globals.campaign)); CustomeSceneLoader.LoadWorldMap(); }
private void OnDisable() { CleanButtons(); ClearTalentButtons(); LearnSkillButton.button.onClick.RemoveAllListeners(); SaveStateBase state = new SaveStateBase(Globals.campaign); SaveLoadManager.AutoSaveCampaignProgress(state); }
public override IEnumerator ExecuteAction(CutsceneController controller, bool playNextNode = true) { Campaign c = Globals.campaign; SavedFile state = new SavedFileMission(c, c.GetMissionData(missionID)); FilePath.CurrentSaveFilePath = SaveLoadManager.AutoSaveCampaignProgress(state); state.SwitchScene(); yield return(null); }
public void EmbarkButton() { ///idk /// ///Maybe we save where the player was on the map here? SavedFileMission save = new SavedFileMission(Globals.campaign, currMission); FilePath.CurrentSaveFilePath = SaveLoadManager.AutoSaveCampaignProgress(save); if (currMission.int_cutsceneKey == "") { //No cutscene to play, go straight into the battle SceneManager.LoadScene("BoardScene"); } else { //Play the cutscene first Globals.cutsceneData = new CutsceneData(Globals.campaign.GetCutsceneCopy(currMission.int_cutsceneKey), save, true); SceneManager.LoadScene("CutsceneScene"); } }
void Start() { _instance = this; //Just a testing thing if (Globals.campaign == null) { Debug.Log("DEPENDICIES INJECTED"); GenerateDemoCampaign dcm = new GenerateDemoCampaign(); Globals.campaign = dcm.campaign; campaign = dcm.campaign; party = campaign.currentparty; currentMission = campaign.GetMissionData("test_mission_00"); currentMission.started = false; SavedFileMission state = new SavedFileMission(campaign, currentMission); FilePath.CurrentSaveFilePath = SaveLoadManager.GenerateSaveStateFilePath(state.campaign.GetFileName()); SaveLoadManager.AutoSaveCampaignProgress(state); } else { campaign = Globals.campaign; party = campaign.currentparty; } //Actual initialization starts here Globals.currState = GameState.Combat; SavedFileMission file = SaveLoadManager.LoadFile(FilePath.CurrentSaveFilePath) as SavedFileMission; currentMission = file.currentMission; currMap = Globals.campaign.GetMapDataContainer().mapDB.GetCopy(currentMission.mapName); if (currentMission.started) { for (int x = 0; x < currMap.sizeX; x++) { for (int y = 0; y < currMap.sizeY; y++) { currMap.tileBoard[x, y] = file.TileTypeStates[x, y].GetKey(); } } } inputFSM = new InputFSM(new BlockUserInputState()); atlas = Resources.Load <SpriteAtlas>(FilePath.TileSetAtlas); GenerateBoard(); //we are loading a mission if (currentMission.started) { StartBattleFromLoad(); for (int x = 0; x < currMap.sizeX; x++) { for (int y = 0; y < currMap.sizeY; y++) { pathfinding.tiles[x, y].tileGO.ChangeTileType(file.TileTypeStates[x, y]); foreach (TileEffect effect in file.TileEffectStates[x, y]) { if (effect is AuraTileEffect) { //pathfinding.tiles[x, y].AddTileEffect(effect.Copy() as AuraTileEffect); } else { pathfinding.tiles[x, y].AddTileEffect(effect.Copy() as TileEffect); } } } } turnManager.globalTurnSpeed = file.currentTurnSpeed; } else // we starting a new mission { Globals.cutsceneData = null; InitBattledata(); //ui.TurnOffInfoPanels(); currentMission.started = true; } }