public void GameEnded() { AdManager.AdManage.bannerView.Destroy(); Revive_Panel.SetActive(false); GameOver_Panel.SetActive(true); game_over = false; //game_over_menu = true; Calculate_Coin(); Save_Coin(); Score_UI.text = Movement.ins.score.ToString("F0"); Coin_UI.text = current_coins.ToString("F0"); PlayerDataHighscore loadedDataHighscore = SaveLoadHighscore.LoadPlayer(); var temp_highscore = loadedDataHighscore.highscore; if (Movement.ins.score > temp_highscore) { Score_Text.text = "NEW HIGHSCORE"; PlayerDataHighscore SaveDataHighscore = new PlayerDataHighscore(); SaveDataHighscore.highscore = Movement.ins.score; SaveLoadHighscore.SavePlayer(SaveDataHighscore); } else { Score_Text.text = "HIGHSCORE"; } }
public void RESET_ALL() { PlayerDataCustomize SaveDataCustomize = new PlayerDataCustomize(); SaveDataCustomize.color_no = 0; SaveDataCustomize.selected_color = 0; SaveDataCustomize.trail_no = 0; SaveDataCustomize.selected_trail = 0; SaveLoadCustomize.SavePlayer(SaveDataCustomize); Player_Idle.GetComponent <Image>().color = Colors[0].gameObject.GetComponent <Image>().color; Change_Trail(0); PlayerDataLocked SaveDataLocked = new PlayerDataLocked(); SaveDataLocked.color_0_locked = false; SaveDataLocked.color_1_locked = true; SaveDataLocked.color_2_locked = true; SaveDataLocked.color_3_locked = true; SaveDataLocked.color_4_locked = true; SaveDataLocked.trail_0_locked = false; SaveDataLocked.trail_1_locked = true; SaveDataLocked.trail_2_locked = true; SaveLoadLocked.SavePlayer(SaveDataLocked); PlayerDataCoins SaveDataCoins = new PlayerDataCoins(); SaveDataCoins.coins = 0; SaveLoadCoins.SavePlayer(SaveDataCoins); PlayerDataHighscore SaveDataHighscore = new PlayerDataHighscore(); SaveDataHighscore.highscore = 0; SaveLoadHighscore.SavePlayer(SaveDataHighscore); PlayerDataVolumes SaveDataVolumes = new PlayerDataVolumes(); SaveDataVolumes.m_volume = 3; SaveDataVolumes.s_volume = 3; SaveLoadVolumes.SavePlayer(SaveDataVolumes); PlayerDataQuality SaveDataQuality = new PlayerDataQuality(); SaveDataQuality.quality_selection = 1; SaveLoadQuality.SavePlayer(SaveDataQuality); Load_Customization(); Load_PlayerCoins(); Load_Locked(); Load_Volumes(); Load_QualitySettings(); Load_Highscore(); }