void Update() { if (canMove) { if (Input.GetKey(KeyCode.W)) { transform.Translate(Vector3.up * Time.deltaTime * 5); } if (Input.GetKey(KeyCode.S)) { transform.Translate(Vector3.down * Time.deltaTime * 5); } if (Input.GetKey(KeyCode.A)) { transform.Translate(Vector3.left * Time.deltaTime * 5); } if (Input.GetKey(KeyCode.D)) { transform.Translate(Vector3.right * Time.deltaTime * 5); } if (Input.GetKeyDown(KeyCode.Space)) { SaveIsEasy.PrefabInstantiate(cube, transform.position, Quaternion.identity); } } else { transform.Rotate(Vector3.forward * Time.deltaTime * speed); } }
void Update() { if (Random.Range(1, 70) == 1) { GameObject newObject = SaveIsEasy.PrefabInstantiate(Prefab); newObject.transform.position = transform.position + new Vector3(Random.Range(-10, 10), 0, 0); } time += Time.deltaTime; }