public override IEnumerable <object> Save(Material target) { if (target.GetInstanceID() >= 0) { return(new object[] { true, SaveGameManager.GetAssetId(target) }); } else { return(new object [] { false, target.shader.name, target.name, target.renderQueue, SerializeRenderer.Store.GetValues(target) }); } }
public override IEnumerable <object> Save(object target) { var id = SaveGameManager.GetAssetId(target); if (id.index == -1) { return(new object[] { true, target.GetType().AssemblyQualifiedName, UnitySerializer.SerializeForDeserializeInto(target) }); } else { return(new object[] { false, id }); } }
public override bool CanBeSerialized(Type targetType, object instance) { var obj = instance as Texture2D; if (!obj) { return(false); } if (obj.GetInstanceID() < 0 || SaveGameManager.GetAssetId(instance).index != -1) { return(true); } return(false); }
public override IEnumerable <object> Save(Texture2D target) { if (target.GetInstanceID() >= 0) { return(new object[] { true, SaveGameManager.GetAssetId(target) }); } else { return(new object [] { false, target.anisoLevel, target.filterMode, target.format, target.height, target.mipMapBias, target.mipmapCount, target.name, target.texelSize, target.width, target.wrapMode, target.GetPixels32() }); } }
public override bool CanBeSerialized(Type targetType, object instance) { return(instance == null || SaveGameManager.GetAssetId(instance).index != -1); }
public override IEnumerable <object> Save(object target) { return(new object [] { SaveGameManager.GetAssetId(target) }); }
public override bool CanBeSerialized(Type targetType, object instance) { var obj = instance as Material; if (!obj) { return(false); } if ((Shader.Find(obj.shader.name) != null && obj.GetInstanceID() < 0 && SerializeRenderer.Store != null) || SaveGameManager.GetAssetId(instance).index != -1) { return(true); } return(false); }