private void SetLoadedDatas(SaveDatas tempSavedDatas) { GameManager.Instance.GetScoreAndCoinController().SetHighScore(tempSavedDatas.GetSavedHighScore()); GameManager.Instance.GetScoreAndCoinController().SetCoin(tempSavedDatas.GetSavedTotalCoin()); GameManager.Instance.GetLevelBarController().SetCurrentLevel(tempSavedDatas.GetSavedCurrentLevel()); GameManager.Instance.GetLevelBarController().SetCurrentLevelValue(tempSavedDatas.GetSavedCurrentLevelValue()); }