private void ReloadGame()
        {
            _saveRepository.Load(ref _gameModel);
            _interactiveStorage.Initialization(_gameModel);

            Debug.Log("Game is reloaded. ");
        }
示例#2
0
 public void Execute()
 {
     _playerBase.Move(Input.GetAxis("Horizontal"), 0.0f,
                      Input.GetAxis("Vertical"));
     if (Input.GetKeyDown(_savePlayer))
     {
         _saveDataRepository.Save(_playerBase);
     }
     if (Input.GetKeyDown(_loadPlayer))
     {
         _saveDataRepository.Load(_playerBase);
     }
 }
示例#3
0
    public void Execute()
    {
        _playerBase.Move(Input.GetAxis(AxisManager.HORIZONTAL), 0.0f, Input.GetAxis(AxisManager.VERTICAL));

        if (Input.GetKeyDown(_savePlayer))
        {
            _saveDataRepository.Save(_playerBase);
        }

        if (Input.GetKeyDown(_saveAll))
        {
            _saveDataRepository.Save(_saveController.ListObjects);
        }

        if (Input.GetKeyDown(_loadAll))
        {
            _saveDataRepository.Load(_saveController.ListObjects);
        }

        if (Input.GetKeyDown(_loadPlayer))
        {
            _saveDataRepository.Load(_playerBase);
        }
    }