void Start() { saveDataContorller = GameObject.FindGameObjectWithTag("Controller").GetComponent <SaveDataContorller>(); Debug.Log(saveDataContorller); //Loading scene data //_sceneInfoController = transform.GetComponent<SceneInfoController>(); //var sceneInfo = _sceneInfoController.LoadScene(SceneManager.GetActiveScene().name); //GameObject.FindGameObjectWithTag("Player").transform.position = sceneInfo.playerPosition; //Loading player data //playerInfoController = transform.GetComponent<PlayerInfoController>(); //playerInfoController.LoadController(); }
void Start() { saveDataContorller = GameObject.FindGameObjectWithTag("Controller").GetComponent<SaveDataContorller>(); Debug.Log(saveDataContorller); //Loading scene data //_sceneInfoController = transform.GetComponent<SceneInfoController>(); //var sceneInfo = _sceneInfoController.LoadScene(SceneManager.GetActiveScene().name); //GameObject.FindGameObjectWithTag("Player").transform.position = sceneInfo.playerPosition; //Loading player data //playerInfoController = transform.GetComponent<PlayerInfoController>(); //playerInfoController.LoadController(); }