// Save/Load
    void SaveGame()
    {
        SaveSettings();
        if (gameData == null)
        {
            return;
        }

        if (!File.Exists(Application.persistentDataPath + Path.DirectorySeparatorChar + "SaveData"))
        {
            Directory.CreateDirectory(Application.persistentDataPath + Path.DirectorySeparatorChar + "SaveData");
        }

        string path = Application.persistentDataPath + Path.DirectorySeparatorChar + "SaveData" + Path.DirectorySeparatorChar + "save" + gameData.saveSlot + ".gd";

        SaveChainData.Save("chain" + gameData.saveSlot);

        BinaryFormatter bf   = new BinaryFormatter();
        FileStream      file = File.Create(path);

        bf.Serialize(file, gameData);
        file.Close();
    }
 void Start()
 {
     triggers = Resources.LoadAll <ChainTrigger>("ChainResources/Triggers");
     SaveChainData.Save("OriginalChainData");
 }