public void LoadSlotForThingsThatWereUsed() { if (File.Exists(Application.dataPath + "/data/ii.sav")) { int[] indexForUO = SaveAndLoadLanguage.LoadIndexForUO(); IndexForUO = indexForUO[0]; } string[] TTWU = SaveAndLoadInventory.LoadTTWU(); for (int index = 0; index < 15; index++) { string LocalPath = "ScriptableObjects/" + generalSettings.Language + "/Items/" + TTWU[index]; SlotForThingsThatWereUsed[index] = Resources.Load <InteractableObject>(LocalPath); } }