internal State UpdateSaveState(SaveAndLoadDbManager databaseManager, IRepository <IPlayer> players, IRepository <IEnemy> enemies, IRepository <IAsteroid> asteroids, UsersRepository usersRepository) { databaseManager.SaveGame(players, enemies, asteroids, usersRepository); Thread.Sleep(200); return(State.Pause); }
public GameEngine() { this.starfield = new StarField(); this.inputHandler = new InputHandler(); this.graphics = new GraphicsDeviceManager(this) { IsFullScreen = false, PreferredBackBufferWidth = Globals.MAIN_SCREEN_WIDTH, PreferredBackBufferHeight = Globals.MAIN_SCREEN_HEIGHT }; this.IsMouseVisible = true; this.Window.Title = "Traveling to FARCROTHU"; this.Content.RootDirectory = "Content"; this.mainMenuButtons = new ButtonFactory(); this.pauseMenuButtons = new ButtonFactory(); this.singleLoginButtons = new ButtonFactory(); this.loadButtons = new LoadButtonFactory(new Vector2(900, 300)); this.mainMenuForms = new FormFactory(); this.singleLoginForms = new FormFactory(); this.databaseManager = new SaveAndLoadDbManager(); this.userDbManager = new UserDbManager(); this.usersRepository = new UsersRepository(); this.updateStateManager = new UpdateStateManager(); this.drawObjectsManager = new DrawGameObjectsManager(); this.playManager = new PlayGameManager(); }
internal State UpdateLoadGameMenu(LoadButtonFactory loadButtons, SaveAndLoadDbManager databaseManager, UsersRepository usersRepository, InputHandler inputHandler, IRepository <IPlayer> players, IRepository <IEnemy> enemies, IRepository <IAsteroid> asteroids, StarField starfield, GameTime gameTime) { int gameId = 0; MouseState mouseLoadGame = Mouse.GetState(); loadButtons.CreateButtons(databaseManager.GetUserGamesId(usersRepository.GetAll())); gameId = loadButtons.ReturnGameId(mouseLoadGame); starfield.Update(gameTime); return(databaseManager.LoadGame(players, enemies, asteroids, inputHandler, usersRepository, gameId)); }