示例#1
0
    public void PlaceObject()
    {
        if (objectToPlace != null)
        {
            GameObject temp = Instantiate(objectToPlace, indicator.transform.position, indicator.transform.rotation);
            temp.transform.localScale = indicator.transform.lossyScale;
            save.AddObject(temp);

            //StartCoroutine("FreezeRotationOnPlacement", temp);
        }
    }