public void init(GameObject nicon, int num=-100) { forNext = GameObject.Find ("ForNextScene").GetComponent<For_next> (); myOb = nicon; myObC = nicon.GetComponent<Sava_controler> (); rt = GetComponent<RectTransform> (); offset.x = ((nicon.transform.position.x - 250f) * 3f) / 5f; offset.y = ((nicon.transform.position.z - 250f) * 3f) / 5f; rt.anchoredPosition = offset; if (num != -100) myGroupNum = num; cursor = GameObject.Find ("Organ_Cursor"); cursorC = cursor.GetComponent<cursor_controller> (); cursorRt = cursor.GetComponent<RectTransform> (); mycolor = gameObject.GetComponent<Image> (); myorgan = GameObject.FindWithTag (forNext.myid.ToString()+"P_Master").GetComponent<organ_controller> (); cando = true; }
// Use this for initialization void Start() { savaC = GetComponent<Sava_controler> (); anim = GetComponent<Animator> (); agent = GetComponent<NavMeshAgent> (); }