public bool FixNode(Node Target) { u = Q.Peek(out minObjValue); Q.Pop(); if (!ObjValues.ContainsKey(u)) { ObjValues.Add(u, minObjValue); } else { ObjValues[u] = minObjValue; } if (u == Target) { return(true); } return(false); }
private void RunDijkstra() { Satsuma.PriorityQueue <HiddenMarkovState, double> Q = new Satsuma.PriorityQueue <HiddenMarkovState, double>(); Dictionary <HiddenMarkovState, double> distance = new Dictionary <HiddenMarkovState, double>(); Dictionary <HiddenMarkovState, HiddenMarkovState> parent = new Dictionary <HiddenMarkovState, HiddenMarkovState>(); if (!parent.ContainsKey(s)) { parent.Add(s, null); } else { parent[s] = null; } Q[s] = 0.0; while (Q.Count != 0) { // find the closest reached but unfixed node double minDist; HiddenMarkovState min = Q.Peek(out minDist); Q.Pop(); /// fix the node. if (!distance.ContainsKey(min)) { distance.Add(min, minDist); } else { distance[min] = minDist; // fix the node } if (min == t) { break; // target node found and fixed. } foreach (HiddenMarkovState v in min.AdjacencyList) { if (distance.ContainsKey(v)) { continue; // already processed } double newDist = minDist + min.StateCost() + EdgeCost(min, v); double oldDist; if (!Q.TryGetPriority(v, out oldDist)) { oldDist = double.PositiveInfinity; } if (newDist < oldDist) { Q[v] = newDist; if (parent.ContainsKey(v)) { parent[v] = min; } else { parent.Add(v, min); } } } } // Construct Solution. HiddenMarkovState S = parent[t]; while (S != null) { //if (S.GetUnderlyingRNode() != null); MatchingSolution.AddFirst(S.GetUnderlyingRNode()); S = parent[S]; } }