示例#1
0
 // Use this for initialization
 void Start()
 {
     //DC = GameObject.Find ("Player").GetComponent<DropCube> ();
     SG            = GameObject.Find("Player").GetComponent <SanityGestion> ();
     RespawnEnigme = GameObject.Find("RespawnEnigmeTotem");
     RespawnTuto   = GameObject.Find("RespawnTuto");
 }
示例#2
0
 // Use this for initialization
 void Start()
 {
     dc        = GameObject.Find("Player").GetComponent <DropCube>();
     SG        = GameObject.Find("Player").GetComponent <SanityGestion>();
     Player    = GameObject.Find("Player");
     OCB       = GameObject.Find("ScriptManager").GetComponent <OpenCloseBook> ();
     cubeOnAss = GameObject.Find("ArtefactOnAss");
 }
示例#3
0
    // Use this for initialization
    void Start()
    {
        VBBC = GameObject.Find("BlocageCube").GetComponent <VillageDecouvertBlocageCube> ();
        DLM  = GameObject.Find("Town1").GetComponent <DetectableLocalManager> ();
        SG   = GameObject.Find("Player").GetComponent <SanityGestion>();
        DS   = GameObject.Find("Player").GetComponent <DeathSystem>();

        MainCamera = GameObject.Find("Main Camera Main");
        Player     = GameObject.Find("Player");

        RespawnEnigmeTotem = GameObject.Find("RespawnEnigmeTotem").transform;
    }
    void Start()
    {
        rand      = Random.Range(noiseStrength - 0.02f, noiseStrength + 0.02f);
        randScale = Random.Range(scaleModifier - 0.5f, scaleModifier + 0.5f);
        randSpeed = Random.Range(speedModifier - 0.5f, speedModifier + 0.5f);


        SG = GameObject.Find("Player").GetComponent <SanityGestion> ();

        mf = this.GetComponent <MeshFilter>();
        // mesh = mf.mesh;
        baseHeight = mf.mesh.vertices;
        newVerts   = new Vector3[baseHeight.Length];
        StartCoroutine(DoWave());
    }
 // Use this for initialization
 void Start()
 {
     Player = GameObject.Find("Player");
     SG     = GameObject.Find("Player").GetComponent <SanityGestion>();
 }
 // Use this for initialization
 void Start()
 {
     MainCam = GameObject.Find("Main Camera Main");
     SG      = GameObject.Find("Player").GetComponent <SanityGestion>();
 }