// Use this for initialization void Start() { //DC = GameObject.Find ("Player").GetComponent<DropCube> (); SG = GameObject.Find("Player").GetComponent <SanityGestion> (); RespawnEnigme = GameObject.Find("RespawnEnigmeTotem"); RespawnTuto = GameObject.Find("RespawnTuto"); }
// Use this for initialization void Start() { dc = GameObject.Find("Player").GetComponent <DropCube>(); SG = GameObject.Find("Player").GetComponent <SanityGestion>(); Player = GameObject.Find("Player"); OCB = GameObject.Find("ScriptManager").GetComponent <OpenCloseBook> (); cubeOnAss = GameObject.Find("ArtefactOnAss"); }
// Use this for initialization void Start() { VBBC = GameObject.Find("BlocageCube").GetComponent <VillageDecouvertBlocageCube> (); DLM = GameObject.Find("Town1").GetComponent <DetectableLocalManager> (); SG = GameObject.Find("Player").GetComponent <SanityGestion>(); DS = GameObject.Find("Player").GetComponent <DeathSystem>(); MainCamera = GameObject.Find("Main Camera Main"); Player = GameObject.Find("Player"); RespawnEnigmeTotem = GameObject.Find("RespawnEnigmeTotem").transform; }
void Start() { rand = Random.Range(noiseStrength - 0.02f, noiseStrength + 0.02f); randScale = Random.Range(scaleModifier - 0.5f, scaleModifier + 0.5f); randSpeed = Random.Range(speedModifier - 0.5f, speedModifier + 0.5f); SG = GameObject.Find("Player").GetComponent <SanityGestion> (); mf = this.GetComponent <MeshFilter>(); // mesh = mf.mesh; baseHeight = mf.mesh.vertices; newVerts = new Vector3[baseHeight.Length]; StartCoroutine(DoWave()); }
// Use this for initialization void Start() { Player = GameObject.Find("Player"); SG = GameObject.Find("Player").GetComponent <SanityGestion>(); }
// Use this for initialization void Start() { MainCam = GameObject.Find("Main Camera Main"); SG = GameObject.Find("Player").GetComponent <SanityGestion>(); }