示例#1
0
 /// <summary>
 ///     This function is used to parse a .poule file.
 /// </summary>
 private void ParsePoule(Scene scene, string filename)
 {
     string[] lines = File.ReadAllLines(filename);
     foreach (string str in lines)
     {
         if (_pointLightReg.Match(str).Success)
         {
             string[] array = str.Split(' ');
             scene.Lights.Add(new PointLight(Transformation.Translation(
                                                 float.Parse(array[1], CultureInfo.InvariantCulture.NumberFormat),
                                                 float.Parse(array[2], CultureInfo.InvariantCulture.NumberFormat),
                                                 float.Parse(array[3], CultureInfo.InvariantCulture.NumberFormat)),
                                             SampledSpectrum.White()));
         }
         else if (_diskLightReg.Match(str).Success)
         {
             string[] array = str.Split(' ');
             scene.Lights.Add(new PointLight(Transformation.Translation(
                                                 float.Parse(array[1], CultureInfo.InvariantCulture.NumberFormat),
                                                 float.Parse(array[2], CultureInfo.InvariantCulture.NumberFormat),
                                                 float.Parse(array[3], CultureInfo.InvariantCulture.NumberFormat)),
                                             SampledSpectrum.White()));
         }
         else if (_cameraReg.Match(str).Success)
         {
             string[] array = str.Split(' ');
             _camera = new SimpleCamera(_screen,
                                        Transformation.Compose(
                                            Transformation.Translation(
                                                Convert.ToInt32(array[1]),
                                                Convert.ToInt32(array[2]),
                                                Convert.ToInt32(array[3])
                                                ),
                                            Transformation.RotateX(float.Parse(array[4], CultureInfo.InvariantCulture.NumberFormat)),
                                            Transformation.RotateY(float.Parse(array[5], CultureInfo.InvariantCulture.NumberFormat)),
                                            Transformation.RotateZ(float.Parse(array[6], CultureInfo.InvariantCulture.NumberFormat))
                                            ));
         }
         else if (_objReg.Match(str).Success == true)
         {
             string[] array = str.Split(' ');
             try
             {
                 string     path   = array[1].Replace(@"\\", @"\");
                 ParsingObj parser = new ParsingObj(path);
                 parser.AddToScene(scene);
             }
             catch (Exception e)
             {
                 FileName.Text = e.Message;
             }
         }
     }
 }
示例#2
0
 /// <summary>
 ///     Create a light from a transformation
 /// </summary>
 /// <param name="objectToWorld">the light-to-world transformation</param>
 /// <param name="spectrum">the spectrum of the light</param>
 /// <param name="nsamples">the number of samples to take from the light</param>
 protected Light(Transformation objectToWorld = null, SampledSpectrum spectrum = null, uint nsamples = 1)
 {
     ObjectToWorld = objectToWorld ?? Transformation.Identity;
     Spectrum      = spectrum ?? SampledSpectrum.White();
     NSamples      = Math.Max(1, nsamples);
 }
示例#3
0
        private void InitNewScene()
        {
            _scene = new Scene();
            var screen = new raytracer.core.Screen(1024, 768);

            _film = new MyFilm(screen, NSamples);
            Camera camera = new SimpleCamera(screen,
                                             Transformation.Translation((float)PositionX.Value, (float)PositionY.Value, (float)PositionZ.Value) *
                                             Transformation.RotateX((float)(RotationX.Value % 360)) *
                                             Transformation.RotateY((float)(RotationY.Value % 360)) *
                                             Transformation.RotateZ((float)(RotationZ.Value % 360)));

            _renderer = new Renderer(_scene,
                                     new GridSampler(screen), camera, _film,
                                     new WhittedIntegrator());
            _scene.Lights.Add(new PointLight(Transformation.Translation(100, 650, -500), SampledSpectrum.White() * 2000000));
            _scene.Lights.Add(new PointLight(Transformation.Translation(0, 0, -1000), SampledSpectrum.Random() * 200000));
            SimpleObjParser(_scene, _file);
        }