public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem) { var particleEffectSizeOverLifetime = new ParticleSizeOverLifetime { curveRef = SampledAnimationCurve.ConstructBlobAssetReference(curve, samples) }; dstManager.AddComponentData(entity, particleEffectSizeOverLifetime); }
void Start() { originShift = GameObject.FindGameObjectWithTag("World").GetComponent <OriginShift>(); strongDisplacementCurveLUT = new SampledAnimationCurve(strongDisplacementCurve, 256); worldTransform = GetComponent <Transform>(); jobHandles = new List <JobHandle>(); jobs = new List <TerrainGenerationJob>(); playerTransform = GameObject.FindGameObjectWithTag("MainCamera").transform; xseed = (int)(seed / 46340.95000105199); yseed = (int)(seed % 46340.95000105199); relativePlayerPosition = new Vector2((int)(playerTransform.position.x / chunkDimensions + 2344), (int)(playerTransform.position.z / chunkDimensions + 2344)); precaculatedTris = PrecaculateTris(); sceneryPlacer = GetComponent <SceneryPlacer>(); vertexIndexToPosition = 1f / (verticesPerEdge - 1) * chunkDimensions; }
public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem) { var sizeOverLifetime = new SizeOverLifetime { curveRef = SampledAnimationCurve.ConstructBlobAssetReference(curve, samples) }; var localScale = transform.localScale; var sizeValue = (localScale.x + localScale.y + localScale.z) * (1.0f / 3.0f); dstManager.AddComponentData(entity, new SizeReference { value = sizeValue }); dstManager.AddComponentData(entity, new NonUniformScale { Value = sizeOverLifetime.curveRef.Value.Evaluate(0.0f) * sizeValue }); dstManager.AddComponentData(entity, sizeOverLifetime); }
//This script is a dependency of TerrainGenerator. It servers the purpose to Seperate the scenery object instanciation and variables from the chunk mesh generation and job management. //Essentialy it supplies the terrain Generator with the Necessary variables and Applies the variables it gets from it to new Game Objects private void Start() { stoneQuantityDistributionCurveLUT = new SampledAnimationCurve(stoneQuantityDistributionCurve, 256); stoneSizeDistributuionCurveLUT = new SampledAnimationCurve(stoneSizeDistributuionCurve, 256); }