public void SplatSampleBuffer(bool isPreviewOver, SampleBuffer sampleBuffer) { lock (lclock) { var sbe = sampleBuffer; if (this.Filter) { for (var i = 0; i < sampleBuffer.GetSampleCount(); ++i) { this.SplatFiltered(sampleBuffer.Samples[i]); } } else { for (var i = 0; i < sampleBuffer.GetSampleCount(); ++i) { SampleBufferElem sampleElem = sbe.Samples[i]; int x = (int)sampleElem.screenX; int y = (int)sampleElem.screenY; this.SplatRadiance(ref sampleElem.radiance, x, y, 1.0f); } } // statsTotalSampleTime += WallClockTime() - t; //statsTotalSamplesCount += sampleBuffer->GetSampleCount(); freeSampleBuffers.Enqueue(sampleBuffer); } }