示例#1
0
    private void OnCutSceneStopped(PlayableDirector director)
    {
        if (_timeline == director)
        {
            //if (_loadBaseSceneManager.StoryProgression.Value == StoryProgression.EStoryProgression.At_Tutorial)
            //    TutorialText?.SetActive(true);
            InputManager.DisableInput = false;
            _pauseButton.SetActive(true);
            _timeline.stopped -= OnCutSceneStopped;
            OnCutSceneEnd.Invoke();
            if (OnlyOnce)
            {
                gameObject.SetActive(false);
            }
        }

        // Enable MoMa in Sally
        _salamanderController?.InCutscene(false);
    }