private void OnCutSceneStopped(PlayableDirector director) { if (_timeline == director) { //if (_loadBaseSceneManager.StoryProgression.Value == StoryProgression.EStoryProgression.At_Tutorial) // TutorialText?.SetActive(true); InputManager.DisableInput = false; _pauseButton.SetActive(true); _timeline.stopped -= OnCutSceneStopped; OnCutSceneEnd.Invoke(); if (OnlyOnce) { gameObject.SetActive(false); } } // Enable MoMa in Sally _salamanderController?.InCutscene(false); }