public void SendScreamMessage(Client sender, string message)
        {
            CharacterEntity character = sender.GetAccountEntity().CharacterEntity;

            SendMessageToNearbyPlayers(character, message, ChatMessageType.Loud);

            SaidEventHandler handler   = OnPlayerSaid;
            SaidEventArgs    eventArgs = new SaidEventArgs(character, message, ChatMessageType.Loud);

            handler?.Invoke(this, eventArgs);
        }
        public void Try(Client sender, string message)
        {
            CharacterEntity character = sender.GetAccountEntity().CharacterEntity;

            SendMessageToNearbyPlayers(character, Utils.RandomRange(100) <= 49
                ? "zawiódł próbując " + message
                : "odniósł sukces próbując " + message,
                                       ChatMessageType.ServerMe);

            SaidEventHandler handler   = OnPlayerSaid;
            SaidEventArgs    eventArgs = new SaidEventArgs(character, message, ChatMessageType.ServerMe);

            handler?.Invoke(this, eventArgs);
        }