public void SendSkillEffect(uint addition, SkillEffects effect, uint amount) { Packets.Server.SkillEffect p = new SagaMap.Packets.Server.SkillEffect(); p.SetActorID(this.Char.id); p.SetU1(1); p.SetU2(addition); p.SetFunction((byte)effect); p.SetAmount(amount); this.netIO.SendPacket(p, this.SessionID); }