/// <summary> /// Delete a skill from Skill list /// </summary> /// <param name="pc">Player</param> /// <param name="skillid">Skill to be removed</param> public static void SendDeleteSkill(ActorPC pc, uint skillid) { ActorEventHandlers.PC_EventHandler eh = (ActorEventHandlers.PC_EventHandler)pc.e; Packets.Server.SkillDelete p1 = new SagaMap.Packets.Server.SkillDelete(); p1.SetSkill(skillid); eh.C.netIO.SendPacket(p1, eh.C.SessionID); }