public void OnActorChangeMotion(Actor aActor, MapEventArgs args) { ChatArg arg = (ChatArg)args; Packets.Server.SSMG_CHAT_MOTION p = new SagaMap.Packets.Server.SSMG_CHAT_MOTION(); p.ActorID = aActor.ActorID; p.Motion = arg.motion; p.Loop = arg.loop; this.Client.netIO.SendPacket(p); }