public void OnMapLoaded() { I.state = 0; I.stance = Global.STANCE.STAND; I.trading = Trading.NOT_TRADING; Packets.Server.ActorPlayerInfo sendPacket = new SagaMap.Packets.Server.ActorPlayerInfo(); sendPacket.SetActorID(I.id); sendPacket.SetName(I.name); sendPacket.SetLocation(I.x, I.y, I.z); sendPacket.SetYaw(I.yaw); sendPacket.SetRace(I.race); sendPacket.SetFace(I.face); sendPacket.SetDetails(I.details); sendPacket.SetSlots(I.slots); C.netIO.SendPacket(sendPacket, C.SessionID); Packets.Server.CharStatus sendPacket2 = new Packets.Server.CharStatus(); sendPacket2.SetJob(I.job); sendPacket2.SetExp(I.cExp, I.jExp); sendPacket2.SetHPSP(I.HP, I.maxHP, I.SP, I.maxSP); sendPacket2.SetLCLP(I.LC, I.maxLC, I.LP, I.maxLP); C.netIO.SendPacket(sendPacket2, C.SessionID); }