public void OnHomePoint() { if (this.Char.stance != Global.STANCE.DIE || this.Char.HP != 0) { return; } if (this.Char.save_map == 0) { this.Char.save_map = 3; this.Char.save_x = -4811.951f; this.Char.save_y = 15936.05f; this.Char.save_z = 3894f; } Map map; MapManager.Instance.GetMap(this.Char.save_map, out map); this.Char.stance = Global.STANCE.REBORN; Packets.Server.ActorChangeState p1 = new SagaMap.Packets.Server.ActorChangeState(); p1.SetActorID(this.Char.id); p1.SetBattleState(false); p1.SetStance(Global.STANCE.REBORN); if (this.Char.Tasks.ContainsKey("AutoSave") == false) { Tasks.AutoSave newtask = new SagaMap.Tasks.AutoSave(this.client); this.Char.Tasks.Add("AutoSave", newtask); newtask.Activate(); } if (this.Char.Tasks.ContainsKey("RegenerationHP") == false) { Tasks.Regeneration newtask = new SagaMap.Tasks.Regeneration(this.client, 2, 0, 1000); this.Char.Tasks.Add("RegenerationHP", newtask); newtask.Activate(); } if (this.Char.Tasks.ContainsKey("RegenerationSP") == false) { Tasks.Regeneration newtask = new SagaMap.Tasks.Regeneration(this.client, 0, 35, 4000); this.Char.Tasks.Add("RegenerationSP", newtask); newtask.Activate(); } if (this.Char.Tasks.ContainsKey("LPReduction") == false) { Tasks.LPReduction newtask = new SagaMap.Tasks.LPReduction(this.client); this.Char.Tasks.Add("LPReduction", newtask); newtask.Activate(); } this.Char.BattleStatus = new BattleStatus(); this.Char.speed = 500; Bonus.BonusHandler.Instance.CalcEquipBonus(this.Char); SkillHandler.CastPassivSkill(ref this.client.Char); this.client.SendBattleStatus(); this.client.SendCharStatus(0); SkillHandler.SendAllStatusIcons(this.Char, this.Char); this.client.netIO.SendPacket(p1, client.SessionID); }
public void OnActorChangesState(Actor aActor, MapEventArgs args) { //send actorChangeState Packets.Server.ActorChangeState p1 = new SagaMap.Packets.Server.ActorChangeState(); p1.SetActorID(aActor.id); p1.SetBattleState(aActor.state > 0); p1.SetStance(aActor.stance); if (args != null) { Map.SkillArgs arg = (Map.SkillArgs)args; p1.SetTargetActor(arg.targetActorID); } C.netIO.SendPacket(p1, C.SessionID); }
public void ProcessRRes(MapClient client, string playername) { MapClient target = MapClientManager.Instance.GetClient(playername); if (target != null && target.Char.stance == Global.STANCE.DIE) { target.Char.HP = target.Char.maxHP; target.Char.stance = Global.STANCE.REBORN; target.Char.state = 0; target.SendBattleStatus(); target.SendCharStatus(0); Packets.Server.ActorChangeState p1 = new SagaMap.Packets.Server.ActorChangeState(); p1.SetActorID(target.Char.id); p1.SetBattleState(false); p1.SetStance(Global.STANCE.REBORN); target.netIO.SendPacket(p1, target.SessionID); SagaMap.Map.SkillArgs arg = new Map.SkillArgs(); target.map.TeleportActor(target.Char, target.Char.x, target.Char.y, target.Char.z); target.map.SendEventToAllActorsWhoCanSeeActor(Map.EVENT_TYPE.CHANGE_STATE, arg, target.Char, false); } else { client.SendMessage(_MasterName, "Player doesn't exist or isn't dead."); } }
public void ProcessRes(MapClient client, string args) { if (client.Char.stance == Global.STANCE.DIE) { client.Char.HP = client.Char.maxHP; client.Char.stance = Global.STANCE.REBORN; client.Char.state = 0; client.SendBattleStatus(); client.SendCharStatus(0); Packets.Server.ActorChangeState p1 = new SagaMap.Packets.Server.ActorChangeState(); p1.SetActorID(client.Char.id); p1.SetBattleState(false); p1.SetStance(Global.STANCE.REBORN); client.netIO.SendPacket(p1, client.SessionID); SagaMap.Map.SkillArgs arg = new Map.SkillArgs(); client.map.SendEventToAllActorsWhoCanSeeActor(Map.EVENT_TYPE.CHANGE_STATE, arg, client.Char, false); client.map.TeleportActor(client.Char, client.Char.x, client.Char.y, client.Char.z); } else { client.SendMessage(_MasterName, "You aren't dead >:["); } }
public void OnHomePoint() { if (this.Char.stance != Global.STANCE.DIE || this.Char.HP != 0) return; if (this.Char.save_map == 0) { this.Char.save_map = 3; this.Char.save_x = -4811.951f; this.Char.save_y = 15936.05f; this.Char.save_z = 3894f; } Map map; MapManager.Instance.GetMap(this.Char.save_map, out map); this.Char.stance = Global.STANCE.REBORN; Packets.Server.ActorChangeState p1 = new SagaMap.Packets.Server.ActorChangeState(); p1.SetActorID(this.Char.id); p1.SetBattleState(false); p1.SetStance(Global.STANCE.REBORN); if (this.Char.Tasks.ContainsKey("AutoSave") == false) { Tasks.AutoSave newtask = new SagaMap.Tasks.AutoSave(this.client); this.Char.Tasks.Add("AutoSave", newtask); newtask.Activate(); } if (this.Char.Tasks.ContainsKey("RegenerationHP") == false) { Tasks.Regeneration newtask = new SagaMap.Tasks.Regeneration(this.client, 2, 0, 1000); this.Char.Tasks.Add("RegenerationHP", newtask); newtask.Activate(); } if (this.Char.Tasks.ContainsKey("RegenerationSP") == false) { Tasks.Regeneration newtask = new SagaMap.Tasks.Regeneration(this.client, 0, 35, 4000); this.Char.Tasks.Add("RegenerationSP", newtask); newtask.Activate(); } if (this.Char.Tasks.ContainsKey("LPReduction") == false) { Tasks.LPReduction newtask = new SagaMap.Tasks.LPReduction(this.client); this.Char.Tasks.Add("LPReduction", newtask); newtask.Activate(); } this.Char.BattleStatus = new BattleStatus(); this.Char.speed = 500; Bonus.BonusHandler.Instance.CalcEquipBonus(this.Char); SkillHandler.CastPassivSkill(ref this.client.Char); this.client.SendBattleStatus(); this.client.SendCharStatus(0); SkillHandler.SendAllStatusIcons(this.Char, this.Char); this.client.netIO.SendPacket(p1, client.SessionID); }