internal OSFileStreamStrategy(string path, FileMode mode, FileAccess access, FileShare share, FileOptions options, long preallocationSize) { string fullPath = Path.GetFullPath(path); _access = access; _share = share; _fileHandle = SafeFileHandle.Open(fullPath, mode, access, share, options, preallocationSize); try { if (mode == FileMode.Append && CanSeek) { _appendStart = _filePosition = Length; } else { _appendStart = -1; } } catch { // If anything goes wrong while setting up the stream, make sure we deterministically dispose // of the opened handle. _fileHandle.Dispose(); _fileHandle = null !; throw; } }
internal Net5CompatFileStreamStrategy(string path, FileMode mode, FileAccess access, FileShare share, int bufferSize, FileOptions options, long preallocationSize) { string fullPath = Path.GetFullPath(path); _access = access; _bufferLength = bufferSize; if ((options & FileOptions.Asynchronous) != 0) { _useAsyncIO = true; } _fileHandle = SafeFileHandle.Open(fullPath, mode, access, share, options, preallocationSize); try { Init(mode, path, options); } catch { // If anything goes wrong while setting up the stream, make sure we deterministically dispose // of the opened handle. _fileHandle.Dispose(); _fileHandle = null !; throw; } }
private static void WriteToStderr(string message) { // We don't want to write UTF-16 to a file like standard error. Ideally we would transcode this // to UTF8, but the downside of that is it pulls in a bunch of stuff into what is ideally // a path with minimal dependencies (as to prevent re-entrency), so we'll take the strategy // of just throwing away any non ASCII characters from the message and writing the rest const int BufferLength = 256; unsafe { byte *buf = stackalloc byte[BufferLength]; int bufCount; int i = 0; using (SafeFileHandle fileHandle = SafeFileHandle.Open(() => Interop.Sys.Dup(Interop.Sys.FileDescriptors.STDERR_FILENO))) { while (i < message.Length) { for (bufCount = 0; bufCount < BufferLength && i < message.Length; i++) { if (message[i] <= 0x7F) { buf[bufCount] = (byte)message[i]; bufCount++; } } int totalBytesWritten = 0; while (bufCount > 0) { int bytesWritten = Interop.Sys.Write((int)fileHandle.DangerousGetHandle(), buf + totalBytesWritten, bufCount); if (bytesWritten < 0) { if (Interop.Sys.GetLastErrorInfo().Error == Interop.Error.EINTR) { continue; } // On error, simply stop writing the debug output. This could commonly happen if stderr // was piped to a program that ended before this program did, resulting in EPIPE errors. return; } bufCount -= bytesWritten; totalBytesWritten += bytesWritten; } } } } }
private static void WriteToFile(string filePath, string message) { // We don't want to write UTF-16 to a file like standard error. Ideally we would transcode this // to UTF8, but the downside of that is it pulls in a bunch of stuff into what is ideally // a path with minimal dependencies (as to prevent re-entrency), so we'll take the strategy // of just throwing away any non ASCII characters from the message and writing the rest const int BufferLength = 256; unsafe { byte *buf = stackalloc byte[BufferLength]; int bufCount; int i = 0; using (SafeFileHandle fileHandle = SafeFileHandle.Open(filePath, Interop.Sys.OpenFlags.O_WRONLY, 0)) { while (i < message.Length) { for (bufCount = 0; bufCount < BufferLength && i < message.Length; i++) { if (message[i] <= 0x7F) { buf[bufCount] = (byte)message[i]; bufCount++; } } int totalBytesWritten = 0; while (bufCount > 0) { int bytesWritten; while (Interop.CheckIo(bytesWritten = (int)Interop.Sys.Write((int)fileHandle.DangerousGetHandle(), buf + totalBytesWritten, (ulong)bufCount))) { ; } bufCount -= bytesWritten; totalBytesWritten += bytesWritten; } } } } }
internal WindowsFileStreamStrategy(string path, FileMode mode, FileAccess access, FileShare share, FileOptions options, long preallocationSize) { string fullPath = Path.GetFullPath(path); _access = access; _share = share; _fileHandle = SafeFileHandle.Open(fullPath, mode, access, share, options, preallocationSize); try { Init(mode, path); } catch { // If anything goes wrong while setting up the stream, make sure we deterministically dispose // of the opened handle. _fileHandle.Dispose(); _fileHandle = null !; throw; } }
public void WriteCore(string message) { // We don't want to write UTF-16 to standard error. Ideally we would transcode this // to UTF8, but the downside of that is it pulls in a bunch of stuff into what is ideally // a path with minimal dependencies (as to prevent re-entrency), so we'll take the strategy // of just throwing away any non ASCII characters from the message and writing the rest const int BufferLength = 256; unsafe { byte *buf = stackalloc byte[BufferLength]; int bufCount; int i = 0; using (SafeFileHandle stderr = SafeFileHandle.Open(Interop.Devices.stderr, Interop.libc.OpenFlags.O_WRONLY, 0)) { while (i < message.Length) { for (bufCount = 0; bufCount < BufferLength && i < message.Length; i++) { if (message[i] <= 0x7F) { buf[bufCount] = (byte)message[i]; bufCount++; } } if (bufCount != 0) { while (Interop.CheckIo((long)Interop.libc.write((int)stderr.DangerousGetHandle(), buf, new IntPtr(bufCount)))) { ; } } } } } }
public static Stream OpenStandardError() { return(new UnixConsoleStream(SafeFileHandle.Open(() => Interop.Sys.Dup(Interop.Sys.FileDescriptors.STDERR_FILENO)), FileAccess.Write)); }
public static Stream OpenStandardInput() { return(new UnixConsoleStream(SafeFileHandle.Open(() => Interop.Sys.Dup(Interop.Sys.FileDescriptors.STDIN_FILENO)), FileAccess.Read)); }