private bool ProcessKeyboardRunning(SadConsole.Input.KeyboardInfo info) { bool processedKeyboard = false; if (player.ProcessKeyboard(info)) { processedKeyboard = true; if (info.IsKeyDown(Keys.Up)) { upKeyAnimation.Run(); } else if (info.IsKeyDown(Keys.Down)) { downKeyAnimation.Run(); } else if (info.IsKeyDown(Keys.Left)) { leftKeyAnimation.Run(); } else if (info.IsKeyDown(Keys.Right)) { rightKeyAnimation.Run(); } } return(processedKeyboard); }
public bool ProcessKeyboard(SadConsole.Input.KeyboardInfo info) { // Process logic for moving the entity. bool keyHit = false; if (info.IsKeyDown(Keys.Up)) { if (CurrentDirection != Direction.Down) { this.CurrentDirection = Direction.Up; } keyHit = true; } else if (info.IsKeyDown(Keys.Down)) { if (CurrentDirection != Direction.Up) { this.CurrentDirection = Direction.Down; } keyHit = true; } if (info.IsKeyDown(Keys.Left)) { if (CurrentDirection != Direction.Right) { this.CurrentDirection = Direction.Left; } keyHit = true; } else if (info.IsKeyDown(Keys.Right)) { if (CurrentDirection != Direction.Left) { this.CurrentDirection = Direction.Right; } keyHit = true; } return(keyHit); }
public override bool ProcessKeyboard(SadConsole.Input.KeyboardInfo info) { if (info == null) { return(false); } // Process logic for moving the entity. bool keyHit = false; if (info.IsKeyDown(Keys.Up)) { this.CurrentDirection = Direction.Up; keyHit = true; } else if (info.IsKeyDown(Keys.Down)) { this.CurrentDirection = Direction.Down; keyHit = true; } if (info.IsKeyDown(Keys.Left)) { this.CurrentDirection = Direction.Left; keyHit = true; } else if (info.IsKeyDown(Keys.Right)) { this.CurrentDirection = Direction.Right; keyHit = true; } switch (CurrentDirection) { case Direction.Up: if (info.IsKeyReleased(Keys.Up)) { this.CurrentDirection = Direction.None; keyHit = true; } break; case Direction.Down: if (info.IsKeyReleased(Keys.Down)) { this.CurrentDirection = Direction.None; keyHit = true; } break; case Direction.Left: if (info.IsKeyReleased(Keys.Left)) { this.CurrentDirection = Direction.None; keyHit = true; } break; case Direction.Right: if (info.IsKeyReleased(Keys.Right)) { this.CurrentDirection = Direction.None; keyHit = true; } break; } return(keyHit); }