//this initializes before start void Awake() { fort = fortObj.GetComponent <Fort>(); player = playerObj.GetComponent <PlayerController>(); player.team = this; fort.team = this; score = scoreObj.GetComponent <GUIText>(); altar = altarObj.GetComponent <SacrificialAltar>(); }
//this initializes before start void Awake() { fort = fortObj.GetComponent<Fort>(); player = playerObj.GetComponent<PlayerController>(); player.team = this; fort.team = this; score = scoreObj.GetComponent<GUIText>(); altar = altarObj.GetComponent<SacrificialAltar>(); }