示例#1
0
        public override void Init()
        {
            if (!_trailRenderer)
            {
                _trailRenderer = UnityEngine.Object.Instantiate <SaberTrailRenderer>(_trailRendererPrefab, new Vector3(0, TRAIL_Y_OFFSET), Quaternion.identity);
            }
            if (!leftClawRenderer)
            {
                leftClawRenderer = UnityEngine.Object.Instantiate <SaberTrailRenderer>(_trailRendererPrefab, new Vector3(-TRAIL_X_OFFSET, TRAIL_Y_OFFSET), Quaternion.identity);
            }
            if (!rightClawRenderer)
            {
                rightClawRenderer = UnityEngine.Object.Instantiate <SaberTrailRenderer>(_trailRendererPrefab, new Vector3(TRAIL_X_OFFSET, TRAIL_Y_OFFSET), Quaternion.identity);
            }

            _sampleStep = 1f / _samplingFrequency;
            BladeMovementDataElement lastAddedData = _movementData.lastAddedData;
            Vector3 bottomPos = lastAddedData.bottomPos;
            Vector3 topPos    = lastAddedData.topPos;

            _lastTrailElementTime   = lastAddedData.time;
            _trailElementCollection = new TrailElementCollection(Mathf.CeilToInt(_samplingFrequency * _trailDuration) + 3, bottomPos, calcNewTopPos(bottomPos, topPos), _lastTrailElementTime);
            float trailWidth = GetTrailWidth(lastAddedData);

            _whiteSectionMaxDuration = Math.Min(_whiteSectionMaxDuration, _trailDuration);
            _lastZScale = transform.lossyScale.z;
            _trailRenderer.Init(trailWidth, _trailDuration, _granularity, _whiteSectionMaxDuration);
            leftClawRenderer.Init(trailWidth, _trailDuration, _granularity, _whiteSectionMaxDuration);
            rightClawRenderer.Init(trailWidth, _trailDuration, _granularity, _whiteSectionMaxDuration);
            _inited = true;
        }
示例#2
0
        public override void Init()
        {
            if (!_trailRenderer)
            {
                _trailRenderer = Instantiate(_trailRendererPrefab, new Vector3(0, TrailYOffset), Quaternion.identity);
            }
            if (!_leftClawRenderer)
            {
                _leftClawRenderer = Instantiate(_trailRendererPrefab, new Vector3(-TrailXOffset, TrailYOffset), Quaternion.identity);
            }
            if (!_rightClawRenderer)
            {
                _rightClawRenderer = Instantiate(_trailRendererPrefab, new Vector3(TrailXOffset, TrailYOffset), Quaternion.identity);
            }

            _sampleStep = 1f / _samplingFrequency;
            var lastAddedData = _movementData.lastAddedData;
            var bottomPos     = lastAddedData.bottomPos;
            var topPos        = lastAddedData.topPos;

            _lastTrailElementTime   = lastAddedData.time;
            _trailElementCollection = new TrailElementCollection(Mathf.CeilToInt(_samplingFrequency * _trailDuration) + 3, bottomPos, CalcNewTopPos(bottomPos, topPos), _lastTrailElementTime);
            var trailWidth = GetTrailWidth(lastAddedData);

            _whiteSectionMaxDuration = Math.Min(_whiteSectionMaxDuration, _trailDuration);
            _lastZScale = transform.lossyScale.z;
            _trailRenderer.Init(trailWidth, _trailDuration, _granularity, _whiteSectionMaxDuration);
            _leftClawRenderer.Init(trailWidth, _trailDuration * 0.5f, _granularity, _whiteSectionMaxDuration * 0.5f);
            _rightClawRenderer.Init(trailWidth, _trailDuration * 0.5f, _granularity, _whiteSectionMaxDuration * 0.5f);
            _inited = true;
        }
示例#3
0
        public void LateUpdate()
        {
            if (_pointStart == null || _pointEnd == null)
            {
                return;
            }

            // wait until the fps is stable
            const int passThroughFrames = 4;

            if (_framesPassed <= passThroughFrames)
            {
                if (_framesPassed == passThroughFrames)
                {
                    _samplingFrequency = Mathf.RoundToInt(VRDeviceInfo.Instance.refreshRate);

                    /* no need after recent steamvr update for pimax?
                     * if (VRDeviceInfo.Instance.isPimax)
                     * {
                     *  _samplingFrequency = _samplingFrequency / 2;
                     * }
                     * else
                     */
                    {
                        _samplingFrequency = Mathf.RoundToInt((float)_samplingFrequency * Settings.Utilities.PluginConfig.Instance.samplingMultiplier);
                    }
                    if (_samplingFrequency == 0)
                    {
                        _samplingFrequency = 60;
                    }

                    _sampleStep = 1f / (float)_samplingFrequency;
                    int capacity = Mathf.CeilToInt((float)_samplingFrequency * _trailDuration);
                    Logger.log.Debug($"trail samplingFrequency={_samplingFrequency}, duration={_trailDuration}, capacity={capacity}");
                    _lastTrailElementTime   = TimeHelper.time;
                    _trailElementCollection = new TrailElementCollection(capacity, _pointStart.position, _pointEnd.position, _lastTrailElementTime);
                    float trailWidth = (_pointEnd.position - _pointStart.position).magnitude;
                    _whiteSectionMaxDuration = Mathf.Min(_whiteSectionMaxDuration, _trailDuration);
                    _lastZScale = transform.lossyScale.z;
                    _trailRenderer.Init(trailWidth, _trailDuration, (int)_granularity, _whiteSectionMaxDuration);

                    _lastPointStart = _pointStart.position;
                    _lastPointEnd   = _pointEnd.position;

                    _inited = true;
                }
                _framesPassed++;

                return;
            }

            if (TimeHelper.time <= _lastTrailElementTime)
            {
                return;
            }

            int   num      = Mathf.FloorToInt((TimeHelper.time - _lastTrailElementTime) / _sampleStep);
            float time     = TimeHelper.time;
            float lastTime = _lastTrailElementTime;

            for (int i = 1; i <= num; i++)
            {
                _lastTrailElementTime += _sampleStep;
                float t = (_lastTrailElementTime - lastTime) / (time - lastTime);
                _lastPointStart = Vector3.LerpUnclamped(_lastPointStart, _pointStart.position, t);
                _lastPointEnd   = Vector3.LerpUnclamped(_lastPointEnd, _pointEnd.position, t);

                _trailElementCollection.MoveTailToHead();
                _trailElementCollection.head.SetData(_lastPointStart, _lastPointEnd, _lastTrailElementTime);
            }

            if (num > 0)
            {
                _trailElementCollection.UpdateDistances();
                _trailRenderer.UpdateMesh(_trailElementCollection, color);
            }
        }