public void DrawWithRandom() { Game game = new Game(new GameConfig { DrawWithRandom = true, RandomSeed = 33, FillDecks = true, FillDecksPredictably = true }); game.StartGame(); Game clone = game.Clone(resetRandomSeed: false); Assert.Equal(Generic.Draw(game.CurrentPlayer).Id, Generic.Draw(clone.CurrentPlayer).Id); Assert.Equal(Generic.Draw(game.CurrentPlayer).Id, Generic.Draw(clone.CurrentPlayer).Id); Assert.Equal(Generic.Draw(game.CurrentPlayer).Id, Generic.Draw(clone.CurrentPlayer).Id); Assert.Equal(Generic.Draw(game.CurrentPlayer).Id, Generic.Draw(clone.CurrentPlayer).Id); Assert.Equal(Generic.Draw(game.CurrentPlayer).Id, Generic.Draw(clone.CurrentPlayer).Id); Assert.Equal(Generic.Draw(game.CurrentPlayer).Id, Generic.Draw(clone.CurrentPlayer).Id); Assert.Equal(Generic.Draw(game.CurrentPlayer).Id, Generic.Draw(clone.CurrentPlayer).Id); Assert.Equal(Generic.Draw(game.CurrentPlayer).Id, Generic.Draw(clone.CurrentPlayer).Id); Assert.Equal(Generic.Draw(game.CurrentPlayer).Id, Generic.Draw(clone.CurrentPlayer).Id); Assert.Equal(Generic.Draw(game.CurrentPlayer).Id, Generic.Draw(clone.CurrentPlayer).Id); game.SetRandomSeed(55); int[] gameSequence = { Generic.Draw(game.CurrentPlayer).Id, Generic.Draw(game.CurrentPlayer).Id, Generic.Draw(game.CurrentPlayer).Id, Generic.Draw(game.CurrentPlayer).Id, Generic.Draw(game.CurrentPlayer).Id, }; int[] cloneSequence = { Generic.Draw(clone.CurrentPlayer).Id, Generic.Draw(clone.CurrentPlayer).Id, Generic.Draw(clone.CurrentPlayer).Id, Generic.Draw(clone.CurrentPlayer).Id, Generic.Draw(clone.CurrentPlayer).Id }; Assert.False(gameSequence.SequenceEqual(cloneSequence)); }