public static void S_PlayerListHandler(PacketSession session, IPacket packet) { S_PlayerList pkt = packet as S_PlayerList; ServerSession serverSession = session as ServerSession; PlayerManager.Instance.Add(pkt); }
public void Enter(ClientSession session) { // 플레이어 추가 _sessions.Add(session); session.Room = this; // 신규 플레이어에게 모든 플레이어 목록을 전송합니다. S_PlayerList players = new S_PlayerList(); foreach (ClientSession s in _sessions) { players.players.Add(new S_PlayerList.Player() { isSelf = (s == session), playerId = s.SessionId, posX = s.PosX, posY = s.PosY, posZ = s.PosZ, }); } session.Send(players.Write()); // 모든 플레이어 목록을 전송합니다. S_BroadcastEnterGame enterGame = new S_BroadcastEnterGame(); enterGame.playerId = session.SessionId; enterGame.posX = 0; enterGame.posY = 0; enterGame.posZ = 0; BroadCast(enterGame.Write()); }
public void Enter(ClientSession session) { // 플레이어 추가하고 _sessions.Add(session); session.Room = this; // 신입에게 모든 플레이어 목록 전송 S_PlayerList players = new S_PlayerList(); foreach (var s in _sessions) { players.players.Add(new S_PlayerList.Player() { isSelf = (session == s), palyerId = s.SessionId, posX = s.PosX, posY = s.PosY, posZ = s.PosZ, }); } session.Send(players.Write()); // 신입 입장을 모두에게 알림 S_BroadcastEnterGame enter = new S_BroadcastEnterGame(); enter.playerId = session.SessionId; enter.posX = 0.0f; enter.posY = 0.0f; enter.posZ = 0.0f; Broadcast(enter.Write()); }
public void Add(S_PlayerList packet) { Object obj = Resources.Load("Player"); foreach (S_PlayerList.Player p in packet.players) { GameObject go = Object.Instantiate(obj) as GameObject; if (p.isSelf) { // 자신 MyPlayer myPlayer = go.AddComponent <MyPlayer>(); myPlayer.PlayerId = p.playerId; myPlayer.transform.position = new Vector3(p.posX, p.posY, p.posZ); _myPlayer = myPlayer; } else { // 그 외 Player player = go.AddComponent <Player>(); player.PlayerId = p.playerId; player.transform.position = new Vector3(p.posX, p.posY, p.posZ); _players.Add(p.playerId, player); } } }
public static void S_PlayerListHandler(PacketSession session, IPacket packet) { S_PlayerList pkt = packet as S_PlayerList; ServerSession serverSession = session as ServerSession; }