public override void Die() { base.Die(); SendDieToPlayer(Map.playerList); if (point != null) { point.Reset(); } Map.TowerDestroyed(this); }
public void ReceiveDie() { EffectExplosion.CreateExplosion(Position, 1.8f, Map); if (point != null) { point.Reset(); } Map.TowerDestroyed(this); health = 0; }