internal static global::System.Runtime.InteropServices.HandleRef getCPtr(SWIGTYPE_p_std__setT_BWAPI__Region_p_t obj) { return((obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr); }
public virtual SWIGTYPE_p_std__setT_BWAPI__Region_p_t getAllRegions() { SWIGTYPE_p_std__setT_BWAPI__Region_p_t ret = new SWIGTYPE_p_std__setT_BWAPI__Region_p_t(bwapiPINVOKE.Game_getAllRegions(swigCPtr), false); return(ret); }
public virtual SWIGTYPE_p_std__setT_BWAPI__Region_p_t getAllRegions() { SWIGTYPE_p_std__setT_BWAPI__Region_p_t ret = new SWIGTYPE_p_std__setT_BWAPI__Region_p_t(bwapiPINVOKE.Game_getAllRegions(swigCPtr), false); return ret; }
public override SWIGTYPE_p_std__setT_BWAPI__Region_p_t getAllRegions() { SWIGTYPE_p_std__setT_BWAPI__Region_p_t ret = new SWIGTYPE_p_std__setT_BWAPI__Region_p_t(bwapiclientPINVOKE.GameImpl_getAllRegions(swigCPtr), false); return ret; }
internal static global::System.Runtime.InteropServices.HandleRef getCPtr(SWIGTYPE_p_std__setT_BWAPI__Region_p_t obj) { return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr; }