public void setLightCount(SWIGTYPE_p_Ogre__VectorT_3_int_t lightCount) { RTShaderPINVOKE.RenderState_setLightCount(swigCPtr, SWIGTYPE_p_Ogre__VectorT_3_int_t.getCPtr(lightCount)); if (RTShaderPINVOKE.SWIGPendingException.Pending) { throw RTShaderPINVOKE.SWIGPendingException.Retrieve(); } }
public void setThreadGroups(SWIGTYPE_p_Ogre__VectorT_3_int_t g) { OgrePINVOKE.CompositionPass_setThreadGroups(swigCPtr, SWIGTYPE_p_Ogre__VectorT_3_int_t.getCPtr(g)); if (OgrePINVOKE.SWIGPendingException.Pending) { throw OgrePINVOKE.SWIGPendingException.Retrieve(); } }