public AddCubicCurveTo ( Vector2 p1, Vector2 p2, Vector2 p ) : void | ||
p1 | Vector2 | |
p2 | Vector2 | |
p | Vector2 | |
return | void |
//----- public void CubicCurveTo(Vector2 p1, Vector2 p2, Vector2 p, float width) { Vector2 _point = new Vector2(0f, 0f); _point = this._basicDraw.currentPoint; Vector2 _p1 = new Vector2(0f, 0f); Vector2 _p2 = new Vector2(0f, 0f); Vector2 _p3 = new Vector2(0f, 0f); Vector2 _p4 = new Vector2(0f, 0f); bool temp; temp = this._graphics.GetThickLine(_point, p1, width, ref _p1, ref _p2, ref _p3, ref _p4); if (temp == false) { QuadraticCurveTo(p2, p, width); return; } Vector2 _p5 = new Vector2(0f, 0f); Vector2 _p6 = new Vector2(0f, 0f); Vector2 _p7 = new Vector2(0f, 0f); Vector2 _p8 = new Vector2(0f, 0f); this._graphics.GetThickLine(p1, p2, width, ref _p5, ref _p6, ref _p7, ref _p8); Vector2 _p9 = new Vector2(0f, 0f); Vector2 _p10 = new Vector2(0f, 0f); Vector2 _p11 = new Vector2(0f, 0f); Vector2 _p12 = new Vector2(0f, 0f); this._graphics.GetThickLine(p2, p, width, ref _p9, ref _p10, ref _p11, ref _p12); Vector2 _cp1, _cp2, _cp3, _cp4; _cp1 = this._graphics.GetCrossPoint(_p1, _p3, _p5, _p7); _cp2 = this._graphics.GetCrossPoint(_p2, _p4, _p6, _p8); _cp3 = this._graphics.GetCrossPoint(_p5, _p7, _p9, _p11); _cp4 = this._graphics.GetCrossPoint(_p6, _p8, _p10, _p12); this._basicDraw.MoveTo(_point); this._basicDraw.CubicCurveTo(p1, p2, p); SVGGraphicsPath _graphicsPath = new SVGGraphicsPath(); _graphicsPath.AddMoveTo(_p2); _graphicsPath.AddCubicCurveTo(_cp2, _cp4, _p12); _graphicsPath.AddLineTo(_p11); _graphicsPath.AddCubicCurveTo(_cp3, _cp1, _p1); _graphicsPath.AddLineTo(_p2); this._graphics.FillPath(_graphicsPath); MoveTo(p); }
//-------------------------------------------------------------------------------- //Method: Render //-------------------------------------------------------------------------------- public void Render(SVGGraphicsPath _graphicsPath) { Vector2 p, p1, p2; p1 = controlPoint1; p2 = controlPoint2; p = currentPoint; _graphicsPath.AddCubicCurveTo(p1, p2, p); }
//----- public void CubicCurveTo(Vector2 p1, Vector2 p2, Vector2 p, float width) { Vector2 _point = Vector2.zero; _point = _basicDraw.currentPoint; Vector2 _p1 = Vector2.zero; Vector2 _p2 = Vector2.zero; Vector2 _p3 = Vector2.zero; Vector2 _p4 = Vector2.zero; bool temp; temp = _graphics.GetThickLine(_point, p1, width, ref _p1, ref _p2, ref _p3, ref _p4); if (temp == false) { QuadraticCurveTo(p2, p, width); return; } Vector2 _p5 = Vector2.zero; Vector2 _p6 = Vector2.zero; Vector2 _p7 = Vector2.zero; Vector2 _p8 = Vector2.zero; _graphics.GetThickLine(p1, p2, width, ref _p5, ref _p6, ref _p7, ref _p8); Vector2 _p9 = Vector2.zero; Vector2 _p10 = Vector2.zero; Vector2 _p11 = Vector2.zero; Vector2 _p12 = Vector2.zero; _graphics.GetThickLine(p2, p, width, ref _p9, ref _p10, ref _p11, ref _p12); Vector2 _cp1, _cp2, _cp3, _cp4; _cp1 = _graphics.GetCrossPoint(_p1, _p3, _p5, _p7); _cp2 = _graphics.GetCrossPoint(_p2, _p4, _p6, _p8); _cp3 = _graphics.GetCrossPoint(_p5, _p7, _p9, _p11); _cp4 = _graphics.GetCrossPoint(_p6, _p8, _p10, _p12); _basicDraw.MoveTo(_point); _basicDraw.CubicCurveTo(p1, p2, p); SVGGraphicsPath _graphicsPath = new SVGGraphicsPath(); _graphicsPath.AddMoveTo(_p2); _graphicsPath.AddCubicCurveTo(_cp2, _cp4, _p12); _graphicsPath.AddLineTo(_p11); _graphicsPath.AddCubicCurveTo(_cp3, _cp1, _p1); _graphicsPath.AddLineTo(_p2); _graphics.FillPath(_graphicsPath); MoveTo(p); }
public void Render(SVGGraphicsPath _graphicsPath) { _graphicsPath.AddCubicCurveTo(controlPoint1, controlPoint2, currentPoint); }
//-------------------------------------------------------------------------------- //Method: Render //-------------------------------------------------------------------------------- public void Render(SVGGraphicsPath _graphicsPath) { SVGPoint p, p1, p2; p1 = controlPoint1; p2 = controlPoint2; p = currentPoint; _graphicsPath.AddCubicCurveTo(p1, p2, p); }
//----- public void CubicCurveTo(SVGPoint p1, SVGPoint p2, SVGPoint p, float width) { SVGPoint _point = new SVGPoint(0f, 0f); _point.SetValue(this._basicDraw.currentPoint); SVGPoint _p1 = new SVGPoint(0f, 0f); SVGPoint _p2 = new SVGPoint(0f, 0f); SVGPoint _p3 = new SVGPoint(0f, 0f); SVGPoint _p4 = new SVGPoint(0f, 0f); bool temp; temp = this._graphics.GetThickLine(_point, p1, width, ref _p1, ref _p2, ref _p3, ref _p4); if(temp == false) { QuadraticCurveTo(p2, p, width); return; } SVGPoint _p5 = new SVGPoint(0f, 0f); SVGPoint _p6 = new SVGPoint(0f, 0f); SVGPoint _p7 = new SVGPoint(0f, 0f); SVGPoint _p8 = new SVGPoint(0f, 0f); this._graphics.GetThickLine(p1, p2, width, ref _p5, ref _p6, ref _p7, ref _p8); SVGPoint _p9 = new SVGPoint(0f, 0f); SVGPoint _p10 = new SVGPoint(0f, 0f); SVGPoint _p11 = new SVGPoint(0f, 0f); SVGPoint _p12 = new SVGPoint(0f, 0f); this._graphics.GetThickLine(p2, p, width, ref _p9, ref _p10, ref _p11, ref _p12); SVGPoint _cp1, _cp2, _cp3, _cp4; _cp1 = this._graphics.GetCrossPoint(_p1, _p3, _p5, _p7); _cp2 = this._graphics.GetCrossPoint(_p2, _p4, _p6, _p8); _cp3 = this._graphics.GetCrossPoint(_p5, _p7, _p9, _p11); _cp4 = this._graphics.GetCrossPoint(_p6, _p8, _p10, _p12); this._basicDraw.MoveTo(_point); this._basicDraw.CubicCurveTo(p1, p2, p); SVGGraphicsPath _graphicsPath = new SVGGraphicsPath(); _graphicsPath.AddMoveTo(_p2); _graphicsPath.AddCubicCurveTo(_cp2, _cp4, _p12); _graphicsPath.AddLineTo(_p11); _graphicsPath.AddCubicCurveTo(_cp3, _cp1, _p1); _graphicsPath.AddLineTo(_p2); this._graphics.FillPath(_graphicsPath); MoveTo(p); }
public void Render(SVGGraphicsPath _graphicsPath) { _graphicsPath.AddCubicCurveTo(controlPoint1, controlPoint2, currentPoint); }