override public float Evaluate(SVDataPacket data) { float Result = 0; foreach (var Code in Children) { Result = Code.Evaluate(data); } return(Result); }
public float Evaluate(SVDataPacket data) { if (Head.GetType() == typeof(End)) { return(0); } else { return(Head.Evaluate(data)); } }
override public float Evaluate(SVDataPacket data) { if (Children[0].Evaluate(data) > 0) { return(Children[1].Evaluate(data)); } else { return(0); } }
override public float Evaluate(SVDataPacket data) { //if (data.d0.Any(d => d.GetValue() == 0)) //{ // return 0; //} //else //{ var x = data.d0.Sum(d => d.GetValue()); return(x); //} }
override public float Evaluate(SVDataPacket data) { bool d0 = false; bool d1 = false; if (data.d0 != null) { d0 = data.d0.Any(d => d.GetValue() > 0); } if (data.d1 != null) { d1 = data.d1.Any(d => d.GetValue() > 0); } return((d0 || d1) ? 1 : 0); }
override public float Evaluate(SVDataPacket data) { Profiler.BeginSample("move towards"); var Op0 = Children[0].Evaluate(data); if (Op0 == 0) { Profiler.EndSample(); return(0); } var Op1 = Children[1].Evaluate(data); var Op2 = Children[2].Evaluate(data); Profiler.EndSample(); return(Op0 + (Op1 - Op0) / (Op1 / Op2)); }
public IEnumerator FailTrue() { var SV = new SVRule(new List <IOpCode> { new Output(), new True(), new Suscept(), new MoveTowards(), new TwoFiveFive(), new SixtyFour() }); var DataPacket = new SVDataPacket { NeuronOutput = 0, Susceptibility = 1 }; var Result = SV.Evaluate(DataPacket); Assert.AreEqual(0, Mathf.RoundToInt(Result)); yield return(null); }
override public float Evaluate(SVDataPacket data) { return(data.State); }
override public float Evaluate(SVDataPacket data) { //TODO return(0); }
override public float Evaluate(SVDataPacket data) { return(data.d1.Sum(d => d.GetValue())); }
override public float Evaluate(SVDataPacket data) { return(Children[0].Evaluate(data) + Children[1].Evaluate(data)); }
override public float Evaluate(SVDataPacket data) { return(255); }
override public float Evaluate(SVDataPacket data) { return(data.Susceptibility); }
override public float Evaluate(SVDataPacket data) { return(data.Result); }
public abstract float Evaluate(SVDataPacket data);
override public float Evaluate(SVDataPacket data) { return(UnityEngine.Random.Range(Children[0].Evaluate(data), Children[1].Evaluate(data))); }
override public float Evaluate(SVDataPacket data) { return(data.NeuronOutput); }