示例#1
0
        public static STeleportRestrict.RestrictType GetRestrictType(string type)
        {
            STeleportRestrict.RestrictType sonuc = STeleportRestrict.RestrictType.None;

            switch (type)
            {
            case "None":
                sonuc = STeleportRestrict.RestrictType.None;
                break;

            case "Block Enter to Thief Trade Pet":
                sonuc = STeleportRestrict.RestrictType.BlockEnterThiefWithPet;
                break;

            case "Block Enter With Job Pet":
                sonuc = STeleportRestrict.RestrictType.BlockEnterWithJobPet;
                break;

            case "Block Enter With Job Suit":
                sonuc = STeleportRestrict.RestrictType.BlockEnterWithJobSuit;
                break;

            case "Delete Item After Enter":
                sonuc = STeleportRestrict.RestrictType.DeleteItemAfterEnter;
                break;

            case "Level Limit":
                sonuc = STeleportRestrict.RestrictType.LevelLimit;
                break;

            case "Need Item to Enter":
                sonuc = STeleportRestrict.RestrictType.NeedItemToEnter;
                break;
            }

            return(sonuc);
        }
示例#2
0
        public static string GetRestrictDesc(STeleportRestrict.RestrictType type)
        {
            string sonuc = "";

            switch (type)
            {
            case STeleportRestrict.RestrictType.None:
                sonuc = "None";
                break;

            case STeleportRestrict.RestrictType.BlockEnterThiefWithPet:
                sonuc = "Block Enter to Thief Trade Pet";
                break;

            case STeleportRestrict.RestrictType.BlockEnterWithJobPet:
                sonuc = "Block Enter With Job Pet";
                break;

            case STeleportRestrict.RestrictType.BlockEnterWithJobSuit:
                sonuc = "Block Enter With Job Suit";
                break;

            case STeleportRestrict.RestrictType.DeleteItemAfterEnter:
                sonuc = "Delete Item After Enter";
                break;

            case STeleportRestrict.RestrictType.LevelLimit:
                sonuc = "Level Limit";
                break;

            case STeleportRestrict.RestrictType.NeedItemToEnter:
                sonuc = "Need Item to Enter";
                break;
            }

            return(sonuc);
        }