public Matrix4 CalculateMatrix(Vector3 Rotation, Vector3 Position, float twist)
        {
            if (settings.HasFlag(Settings.EulerZXY))
            {
                return(Matrix4.CreateFromQuaternion(STSkeleton.FromEulerAngles(Rotation.Z, Rotation.Y, Rotation.X)));
            }
            else
            {
                float rad2deg = (float)(180.0 / Math.PI);

                var c = Matrix4.CreateRotationZ(twist);

                var rotation = LookAtAngles(Position) * rad2deg;

                return(Matrix4.CreateFromQuaternion(STSkeleton.FromEulerAngles(rotation.Z, rotation.Y, rotation.X)) * c);
            }
        }
示例#2
0
        public void Read(string fname)
        {
            StreamReader reader = File.OpenText(fname);
            string       line;

            string current = "";

            Bones = new STSkeleton();
            Dictionary <int, STBone> BoneList = new Dictionary <int, STBone>();

            int time = 0;

            while ((line = reader.ReadLine()) != null)
            {
                line = Regex.Replace(line, @"\s+", " ");
                string[] args = line.Replace(";", "").TrimStart().Split(' ');

                if (args[0].Equals("triangles") || args[0].Equals("end") || args[0].Equals("skeleton") || args[0].Equals("nodes"))
                {
                    current = args[0];
                    continue;
                }

                if (current.Equals("nodes"))
                {
                    int    id = int.Parse(args[0]);
                    STBone b  = new STBone(Bones);
                    b.Text = args[1].Replace('"', ' ').Trim();
                    int s = 2;
                    while (args[s].Contains("\""))
                    {
                        b.Text += args[s++];
                    }
                    b.parentIndex = int.Parse(args[s]);
                    BoneList.Add(id, b);
                }

                if (current.Equals("skeleton"))
                {
                    if (args[0].Contains("time"))
                    {
                        time = int.Parse(args[1]);
                    }
                    else
                    {
                        if (time == 0)
                        {
                            STBone b = BoneList[int.Parse(args[0])];
                            b.Position = new Vector3(
                                float.Parse(args[1]),
                                float.Parse(args[2]),
                                float.Parse(args[3]));
                            b.EulerRotation = new Vector3(
                                float.Parse(args[4]),
                                float.Parse(args[5]),
                                float.Parse(args[6]));
                            b.Scale = Vector3.One;

                            b.pos = new Vector3(float.Parse(args[1]), float.Parse(args[2]), float.Parse(args[3]));
                            b.rot = STSkeleton.FromEulerAngles(float.Parse(args[6]), float.Parse(args[5]), float.Parse(args[4]));

                            Bones.bones.Add(b);

                            if (b.parentIndex != -1)
                            {
                                b.parentIndex = Bones.bones.IndexOf(BoneList[b.parentIndex]);
                            }
                        }
                    }
                }
            }
            Bones.reset();
        }
示例#3
0
        public static Animation Read(string fname, STSkeleton v)
        {
            Animation a = new Animation();

            StreamReader reader = File.OpenText(fname);
            string       line;

            string current = "";
            bool   readBones = false;
            int    frame = 0, prevframe = 0;

            Animation.KeyFrame k = new Animation.KeyFrame();

            STSkeleton vbn = v;

            if (v != null && v.bones.Count == 0)
            {
                readBones = true;
            }
            else
            {
                vbn = new STSkeleton();
            }

            while ((line = reader.ReadLine()) != null)
            {
                line = Regex.Replace(line, @"\s+", " ");
                string[] args = line.Replace(";", "").TrimStart().Split(' ');

                if (args[0].Equals("nodes") || args[0].Equals("skeleton") || args[0].Equals("end") || args[0].Equals("time"))
                {
                    current = args[0];
                    if (args.Length > 1)
                    {
                        prevframe = frame;
                        frame     = int.Parse(args[1]);

                        /*if (frame != prevframe + 1) {
                         *                              Console.WriteLine ("Needs interpolation " + frame);
                         *                      }*/

                        k       = new Animation.KeyFrame();
                        k.Frame = frame;
                        //a.addKeyframe(k);
                    }
                    continue;
                }

                if (current.Equals("nodes"))
                {
                    STBone b = new STBone(vbn);
                    b.Text        = args[1].Replace("\"", "");
                    b.parentIndex = int.Parse(args[2]);
                    //b.children = new System.Collections.Generic.List<int> ();
                    vbn.bones.Add(b);
                    Animation.KeyNode node = new Animation.KeyNode(b.Text);
                    a.Bones.Add(node);
                }

                if (current.Equals("time"))
                {
                    // reading the skeleton if this isn't an animation
                    if (readBones && frame == 0)
                    {
                        STBone b = vbn.bones[int.Parse(args[0])];
                        b.Position = new Vector3(
                            float.Parse(args[1]),
                            float.Parse(args[2]),
                            float.Parse(args[3]));
                        b.EulerRotation = new Vector3(
                            float.Parse(args[4]),
                            float.Parse(args[5]),
                            float.Parse(args[6]));
                        b.Scale = Vector3.One;

                        b.pos = new Vector3(float.Parse(args[1]), float.Parse(args[2]), float.Parse(args[3]));
                        b.rot = STSkeleton.FromEulerAngles(float.Parse(args[6]), float.Parse(args[5]), float.Parse(args[4]));

                        if (b.parentIndex != -1)
                        {
                            vbn.bones[b.parentIndex].Nodes.Add(b);
                        }
                    }
                    Animation.KeyNode bone = a.GetBone(vbn.bones[int.Parse(args[0])].Text);
                    bone.RotType = Animation.RotationType.EULER;

                    Animation.KeyFrame n = new Animation.KeyFrame();
                    n.Value = float.Parse(args[1]);
                    n.Frame = frame;
                    bone.XPOS.Keys.Add(n);

                    n       = new Animation.KeyFrame();
                    n.Value = float.Parse(args[2]);
                    n.Frame = frame;
                    bone.YPOS.Keys.Add(n);

                    n       = new Animation.KeyFrame();
                    n.Value = float.Parse(args[3]);
                    n.Frame = frame;
                    bone.ZPOS.Keys.Add(n);

                    n       = new Animation.KeyFrame();
                    n.Value = float.Parse(args[4]);
                    n.Frame = frame;
                    bone.XROT.Keys.Add(n);

                    n       = new Animation.KeyFrame();
                    n.Value = float.Parse(args[5]);
                    n.Frame = frame;
                    bone.YROT.Keys.Add(n);

                    n       = new Animation.KeyFrame();
                    n.Value = float.Parse(args[6]);
                    n.Frame = frame;
                    bone.ZROT.Keys.Add(n);

                    if (args.Length > 7)
                    {
                        n       = new Animation.KeyFrame();
                        n.Value = float.Parse(args[7]);
                        n.Frame = frame;
                        bone.XSCA.Keys.Add(n);

                        n       = new Animation.KeyFrame();
                        n.Value = float.Parse(args[8]);
                        n.Frame = frame;
                        bone.YSCA.Keys.Add(n);

                        n       = new Animation.KeyFrame();
                        n.Value = float.Parse(args[9]);
                        n.Frame = frame;
                        bone.ZSCA.Keys.Add(n);
                    }
                    else
                    {
                        bone.XSCA.Keys.Add(new Animation.KeyFrame()
                        {
                            Value = 1.0f,
                            Frame = frame,
                        });
                        bone.YSCA.Keys.Add(new Animation.KeyFrame()
                        {
                            Value = 1.0f,
                            Frame = frame,
                        });
                        bone.ZSCA.Keys.Add(new Animation.KeyFrame()
                        {
                            Value = 1.0f,
                            Frame = frame,
                        });
                    }
                }
            }

            a.FrameCount = frame;
            vbn.update();

            return(a);
        }