public override void On活性化() { for (int i = 0; i < 128; i++) { stRunners[i] = new STRunner(); stRunners[i].b使用中 = false; stRunners[i].ct進行 = new CCounter(); } base.On活性化(); }
public override void On活性化() { for (int i = 0; i < 128; i++) { stRunners[i] = new STRunner(); stRunners[i].b使用中 = false; stRunners[i].ct進行 = new CCounter(); } // フィールド上で代入してたためこちらへ移動。 Size = TJAPlayer3.Skin.Game_Runner_Size; Ptn = TJAPlayer3.Skin.Game_Runner_Ptn; Type = TJAPlayer3.Skin.Game_Runner_Type; StartPoint_X = TJAPlayer3.Skin.Game_Runner_StartPoint_X; StartPoint_Y = TJAPlayer3.Skin.Game_Runner_StartPoint_Y; base.On活性化(); }