//----------------DEBUG----------------- void Start() { if (PlayerPrefs.GetInt("Diff", -1) == 4) { enemyCount = (int)(enemyCount * 1.5f); } //spawnPoints = GameObject.FindGameObjectsWithTag ("Respawn"); prefabs = STORAGE_Enemies.s; for (int i = 1; i < curWave; i++) { CalcRestTime(); CalcWaveTime(); CalcEnemyCount(); if (TwaveTime != null && TrestTime != null && TenemyCount != null) { TwaveTime.text = ((int)waveTime).ToString(); TrestTime.text = ((int)restTime).ToString(); TenemyCount.text = enemyCount.ToString(); } } Invoke("Begin", 3f); }
// Use this for initialization void Awake() { s = this; }