示例#1
0
    //----------------DEBUG-----------------

    void Start()
    {
        if (PlayerPrefs.GetInt("Diff", -1) == 4)
        {
            enemyCount = (int)(enemyCount * 1.5f);
        }

        //spawnPoints = GameObject.FindGameObjectsWithTag ("Respawn");
        prefabs = STORAGE_Enemies.s;

        for (int i = 1; i < curWave; i++)
        {
            CalcRestTime();
            CalcWaveTime();
            CalcEnemyCount();

            if (TwaveTime != null && TrestTime != null && TenemyCount != null)
            {
                TwaveTime.text   = ((int)waveTime).ToString();
                TrestTime.text   = ((int)restTime).ToString();
                TenemyCount.text = enemyCount.ToString();
            }
        }

        Invoke("Begin", 3f);
    }
示例#2
0
 // Use this for initialization
 void Awake()
 {
     s = this;
 }