private void OnRegRole(object data) { ProtocolData pdata = data as ProtocolData; STC_CreateRegRole role = pdata.MData as STC_CreateRegRole; GameLog.Log(string.Format("注册:{0}", role.Res ? "ok" : "fail")); }
private void OnRegRole(object data) { ProtocolData pdata = data as ProtocolData; CTS_CreateRegRole roleInfo = pdata.MData as CTS_CreateRegRole; DBUserInfo info = DBUserInfo.CreateUserInfo(roleInfo); bool isOK = false; isOK = UserMgr.MInstance.AddUserInfo(info); STC_CreateRegRole stc_reg = new STC_CreateRegRole(); stc_reg.Res = isOK; ServerNet.MInstance.SendMsg(pdata.MIpEndPoint, STC_CreateRegRole.MProtoId, stc_reg); }