public static STATUS_CODE LoadPrefab(ref GameObject a_prefab, AnimalType a_animalType) { STATUS_CODE status = STATUS_CODE.IS_GOOD; GameObject outObject = null; try { switch (a_animalType) { case AnimalType.CHICKEN: { outObject = Resources.Load(_ChickenResourcePrefab, typeof(GameObject)) as GameObject; break; } default: { outObject = null; status = STATUS_CODE.BAD_ANIMAL; break; } } } catch (System.Exception exc) { Debug.LogError(exc.ToString()); status = STATUS_CODE.IS_BAD; } a_prefab = outObject; return(status); }
public Response(T _data, string _message, STATUS_CODE _status) { Status = _status; Data = _data; Message = _message; }
public Response(T _data, STATUS_CODE _status) { Status = _status; Data = _data; }