public StatusEffect(STATUSEFFECTTYPE _type, int _duration, float[] _mods, bool _start = false, bool _stack = false) { this.statusType = _type; this.duration = _duration; this.modifiers = _mods; this.turnStart = _start; this.stacking = _stack; }
public StatusEffect(StatusEffect _se) { this.statusType = _se.statusType; this.duration = _se.duration; this.modifiers = _se.modifiers; this.turnStart = _se.turnStart; this.stacking = _se.stacking; }
public StatusEffect() { this.statusType = STATUSEFFECTTYPE.DEFENSEBREAK; this.duration = 1; this.modifiers = new float[8] { 1f, 1f, 1f, 1f, 1f, 1f, 1f, 1f }; this.turnStart = false; this.stacking = false; }