private void Start()
 {
     currentState   = STATEGAME.GETREADY;
     Time.timeScale = 1;
     gameOver.SetActive(false);
     getReady.SetActive(true);
 }
    IEnumerator ChangeStatuToPlaying()
    {
        yield return(new WaitForSeconds(1));

        currentState = STATEGAME.PLAYING;
        bird.gameObject.SetActive(true);
        getReady.SetActive(false);
    }
 internal void DoGameOver()
 {
     soundManager.SoundHit();
     gameOver.SetActive(true);
     Time.timeScale = 0;
     PlaySoundFall();
     if (scoreManager.getCurrentScore() > scoreManager.getBestScore())
     {
         scoreManager.SaveNewBestScore();
     }
     gameOverManager.SetResult(scoreManager.getCurrentScore(), scoreManager.getBestScore());
     scoreManager.SetEnableScore(false);
     currentState = STATEGAME.GAMEOVER;
 }