void Awake() { stairDirection = DetermineStairDirection(); // All this stuff is for jumping onto stairs, which we will investigate later. //edgeCollider = GetComponent<EdgeCollider2D>(); //numSteps = CalculateNumSteps(); // if (stairDirection == STAIR_DIRECTION.Up) { // // create the bottom of the stair step for the line y = x // for (int x = 0; x <= ((numSteps - 1) / 2); x++) { // verticies.Add( new Vector2(x, x)); // verticies.Add( new Vector2(x, x + 0.5f)); // verticies.Add( new Vector2(x + 0.5f, x + 0.5f)); // verticies.Add( new Vector2(x + 0.5f, x + 1f)); // if (x == ((numSteps - 1) / 2)) { // verticies.Add( new Vector2(x + 1f, x + 1f)); // verticies.Add( new Vector2(x + 1f, x + 1.5f)); // } // } // // create the top half of the stair step for the line y = x // for (int x = ((numSteps - 1) / 2); x >= 0; x--) { // verticies.Add( new Vector2(x + 0.5f, x + 1.5f)); // verticies.Add( new Vector2(x + 0.5f, x + 1f)); // verticies.Add( new Vector2(x, x + 1f)); // verticies.Add( new Vector2(x, x + 0.5f)); // if (x == 0) { // verticies.Add(new Vector2(0,0)); // } // } // } if (stairDirection == STAIR_DIRECTION.Down) { // // same as above for y = -x // for (int x = 0; x <= ((numSteps - 1) / 2); x++) { // verticies.Add( new Vector2(-x, x)); // verticies.Add( new Vector2(-x, x + 0.5f)); // verticies.Add( new Vector2(-x - 0.5f, x + 0.5f)); // verticies.Add( new Vector2(-x - 0.5f, x + 1f)); // if (x == ((numSteps - 1) / 2)) { // verticies.Add( new Vector2(-x - 1f, x + 1f)); // verticies.Add( new Vector2(-x - 1f, x + 1.5f)); // } // } // for (int x = ((numSteps - 1) / 2); x >= 0; x--) { // verticies.Add( new Vector2(-x - 0.5f, x + 1.5f)); // verticies.Add( new Vector2(-x - 0.5f, x + 1f)); // verticies.Add( new Vector2(-x, x + 1f)); // verticies.Add( new Vector2(-x, x + 0.5f)); // if (x == 0) { // verticies.Add( new Vector2(0, 0)); // } // } // } // SetPoints(); }
void Awake() { edgeCollider = GetComponent <EdgeCollider2D>(); numSteps = CalculateNumSteps(); stairDirection = DetermineStairDirection(); if (stairDirection == STAIR_DIRECTION.Up) { // create the bottom of the stair step for the line y = x for (int x = 0; x <= ((numSteps - 1) / 2); x++) { verticies.Add(new Vector2(x, x)); verticies.Add(new Vector2(x, x + 0.5f)); verticies.Add(new Vector2(x + 0.5f, x + 0.5f)); verticies.Add(new Vector2(x + 0.5f, x + 1f)); if (x == ((numSteps - 1) / 2)) { verticies.Add(new Vector2(x + 1f, x + 1f)); verticies.Add(new Vector2(x + 1f, x + 1.5f)); } } // create the top half of the stair step for the line y = x for (int x = ((numSteps - 1) / 2); x >= 0; x--) { verticies.Add(new Vector2(x + 0.5f, x + 1.5f)); verticies.Add(new Vector2(x + 0.5f, x + 1f)); verticies.Add(new Vector2(x, x + 1f)); verticies.Add(new Vector2(x, x + 0.5f)); if (x == 0) { verticies.Add(new Vector2(0, 0)); } } } if (stairDirection == STAIR_DIRECTION.Down) { // same as above for y = -x for (int x = 0; x <= ((numSteps - 1) / 2); x++) { verticies.Add(new Vector2(-x, x)); verticies.Add(new Vector2(-x, x + 0.5f)); verticies.Add(new Vector2(-x - 0.5f, x + 0.5f)); verticies.Add(new Vector2(-x - 0.5f, x + 1f)); if (x == ((numSteps - 1) / 2)) { verticies.Add(new Vector2(-x - 1f, x + 1f)); verticies.Add(new Vector2(-x - 1f, x + 1.5f)); } } for (int x = ((numSteps - 1) / 2); x >= 0; x--) { verticies.Add(new Vector2(-x - 0.5f, x + 1.5f)); verticies.Add(new Vector2(-x - 0.5f, x + 1f)); verticies.Add(new Vector2(-x, x + 1f)); verticies.Add(new Vector2(-x, x + 0.5f)); if (x == 0) { verticies.Add(new Vector2(0, 0)); } } } SetPoints(); }