// Generate the Stellar Sprite public void Generate() { // Setup parameters based on user settings if (!CustomSeed) { Seed = Random.Range(0, 100000000); } if (!CustomSize) { Size = AvailableSizes[Random.Range(0, AvailableSizes.Length)]; } if (!CustomFrequency) { Frequency = Random.Range(FrequencyMin, FrequencyMax); } if (!CustomLacunarity) { Lacunarity = Random.Range(LacunarityMin, LacunarityMax); } if (!CustomPersistence) { Persistence = Random.Range(PersistenceMin, PersistenceMax); } if (!CustomOctaves) { Octaves = Random.Range(OctavesMin, OctavesMax); } if (!CustomRoughness) { Roughness = Random.Range(0f, 1f); } if (!CustomColors) { Colors = SS_Utilities.GenerateColorWheelColors(Seed, 3); } if (SS_StellarSprite.Threaded) { // Create the Stellar Sprite Object in it's own thread Thread generatorThread = new Thread(new ThreadStart(GenerateSprite)); generatorThread.Start(); } else { GenerateSprite(); } }
public void Generate() { // Setup parameters based on user settings if (!CustomSeed) { Seed = Random.Range(0, 100000000); } if (!CustomSize) { Size = AvailableSizes[Random.Range(0, AvailableSizes.Length)]; } if (!CustomColors) { Colors = SS_Utilities.GenerateColorWheelColors(Seed, 3); } if (!CustomMinerals) { Minerals = Random.Range(0, 2) > 0; } if (!CustomMineralColor) { MineralColor = AvailableMineralColors[Random.Range(0, AvailableMineralColors.Length)]; } if (SS_StellarSprite.Threaded) { // Create the Stellar Sprite Object in it's own thread Thread generatorThread = new Thread(new ThreadStart(GenerateSprite)); generatorThread.Start(); } else { GenerateSprite(); } }
// Generate the Stellar Sprite public void Generate() { // Delete any children created during generation var children = new List <GameObject>(); for (int i = 0; i < transform.childCount; i++) { if (transform.GetChild(i).name == "EngineExhaust" || transform.GetChild(i).name == "Weapon") { children.Add(transform.GetChild(i).gameObject); } } children.ForEach(child => Destroy(child)); // Setup parameters based on user settings if (!CustomSeed) { Seed = Random.Range(0, 100000000); } if (!CustomShipType) { System.Array values = System.Enum.GetValues(typeof(SS_ShipType)); ShipType = (SS_ShipType)values.GetValue(Random.Range(0, values.Length)); } if (!CustomColorBody) { Colors[0] = SS_Utilities.GenerateColorWheelColors(Seed, 3)[0]; } if (!CustomColorHighlight) { Colors[1] = SS_Utilities.GenerateColorWheelColors(Seed, 1)[0]; } if (!CustomColorEngine) { Colors[2] = SS_Utilities.GenerateColorWheelColors(Seed, 1)[0]; } if (!CustomColorDetail) { ColorDetail = Random.Range(0.075f, 0.15f); } if (!CustomBodyDetail) { BodyDetail = Random.Range(0.01f, 0.1f); } if (!CustomBodyLength) { BodyLength = AvailableBodyLengths[Random.Range(0, AvailableBodyLengths.Length)]; } if (!CustomWingDetail) { WingDetail = Random.Range(0.01f, 0.1f); } if (SS_StellarSprite.Threaded) { // Create the Stellar Sprite Object in it's own thread Thread generatorThread = new Thread(new ThreadStart(GenerateSprite)); generatorThread.Start(); } else { GenerateSprite(); } }