public void Start() { sharedInstance = this; objectList = new Dictionary <SSObjectID, SSPooledObject>(); for (int i = 0; i < pooledObjects.Length; i++) { GameObject objParent = new GameObject(pooledObjects[i].obj.name + " Parent"); objParent.transform.parent = transform; SSPooledObject pooledObj = new SSPooledObject(); List <GameObject> objList = new List <GameObject>(); for (int j = 0; j < pooledObjects[i].pooledSize; j++) { GameObject obj = (GameObject)Instantiate(pooledObjects[i].obj); obj.name = pooledObjects[i].obj.name; obj.transform.parent = objParent.transform; obj.SetActive(false); objList.Add(obj); } pooledObj.obj = pooledObjects[i].obj; pooledObj.parent = objParent.transform; pooledObj.objList = objList; objectList.Add(pooledObjects[i].objID, pooledObj); } }
public void AddObject(SSObjectID name, GameObject obj) { List<GameObject> gameObjList = null; if (objectList.ContainsKey(name)) { gameObjList = objectList[name].objList; gameObjList.Add(obj); } else { gameObjList = new List<GameObject>(); gameObjList.Add(obj); SSPooledObject pooledObj = new SSPooledObject(); pooledObj.obj = obj; GameObject objParent = new GameObject(obj.name + " Parent"); pooledObj.parent = objParent.transform; objectList.Add(name, pooledObj); } }
public void AddObject(SSObjectID name, GameObject obj) { List <GameObject> gameObjList = null; if (objectList.ContainsKey(name)) { gameObjList = objectList[name].objList; gameObjList.Add(obj); } else { gameObjList = new List <GameObject>(); gameObjList.Add(obj); SSPooledObject pooledObj = new SSPooledObject(); pooledObj.obj = obj; GameObject objParent = new GameObject(obj.name + " Parent"); pooledObj.parent = objParent.transform; objectList.Add(name, pooledObj); } }
public void Start() { sharedInstance = this; objectList = new Dictionary<SSObjectID, SSPooledObject>(); for (int i = 0; i < pooledObjects.Length; i++) { GameObject objParent = new GameObject(pooledObjects[i].obj.name + " Parent"); objParent.transform.parent = transform; SSPooledObject pooledObj = new SSPooledObject(); List<GameObject> objList = new List<GameObject>(); for (int j = 0; j < pooledObjects[i].pooledSize; j++) { GameObject obj = (GameObject)Instantiate(pooledObjects[i].obj); obj.name = pooledObjects[i].obj.name; obj.transform.parent = objParent.transform; obj.SetActive(false); objList.Add(obj); } pooledObj.obj = pooledObjects[i].obj; pooledObj.parent = objParent.transform; pooledObj.objList = objList; objectList.Add(pooledObjects[i].objID, pooledObj); } }